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Author Topic: Project Valkyrie V1.5 [0.65.2a - Vanilla Friendly] Outdated.  (Read 323478 times)

Lakis

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #315 on: November 23, 2013, 02:55:28 PM »

Spoiler
Spoiler
If you're running vanilla SS, valks aren't in there either. ;D

This is the Infinity, which seems to work perfectly fine. ???
http://i.imgur.com/GYQVu4z.png

im going to need more of that error log to help you. :-\
[close]

I actually figured it out... it was a problem with my download, Checked it when I came home and re-downloaded, it runs perfectly fine... I guess my Archive manager didn't realize that the download was incomplete.... ah well.
[close]

I said this... ^^^


What I meant to say was :

Had the problem show up once again, looked at everything... found the capital "I" in Infinity wasn't supposed to be there for Linux. It runs as it should now.
« Last Edit: November 23, 2013, 03:16:31 PM by Viymese »
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http://fractalsoftworks.com/forum/index.php?topic=8100.0 - Metelsons Faction Mod - Occasional contributor - mostly a cold dead planet.

ValkyriaL

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #316 on: November 23, 2013, 04:06:39 PM »

=o don't remember setting it as a capital I, oh well, you sorted it out.

And no, it is probably not save compatible.
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Lakis

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #317 on: November 23, 2013, 07:23:07 PM »

Yargh, I don't think the newest version is old save friendly, especially since it adds a new fighter I think...
 or corvette wing... which ever applies... both?
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Dr.Noid

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #318 on: December 06, 2013, 11:30:34 AM »

Had the problem show up once again, looked at everything... found the capital "I" in Infinity wasn't supposed to be there for Linux. It runs as it should now.
I just ran in that one as well. It couldn't find "graphics/ships/infinity.png" because the file is called "graphics/ships/Infinity.png" and file names in Linux are case sensitive.
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Axiege

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #319 on: December 06, 2013, 08:26:25 PM »

Reported bug for modded game that included Valkyrians: http://fractalsoftworks.com/forum/index.php?topic=7477.0

ValkyriaL

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #320 on: December 07, 2013, 02:37:32 AM »

Think you ran out of memory there, you need the 64bit version of starsector to successfully run exerelin, otherwise, things like that tends to happen after a certain point even with increased memory.
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Bjørn_in_the_Sector

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #321 on: December 12, 2013, 04:25:58 AM »

Playing with valks in vanilla is pretty nice, I gotta say. The sheer firepower that you can give to those ships is silly. To be honest, though, I don't often use the Valk weapons - they're a bit too focused on burst DPS, rather than constant DPM, and I can't really make it suit my playstyle. Thus I tend to use other factions' weapons. I would love to see, however, some Valk style constant dpm weapons, because they just look so damn cool! :P
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ValkyriaL

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #322 on: December 12, 2013, 08:00:06 AM »

Storm lancer is a constant dpm weapon. =|
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Bjørn_in_the_Sector

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #323 on: December 13, 2013, 02:55:14 AM »

:o oh yeah, so it is! totally forgot :(
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ValkyriaL

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #324 on: December 16, 2013, 11:01:56 AM »

Im surprised nobody has said a word about the Ether driver since its reveal, doesn't anybody use it? found some youtube comment saying that its really bad, but what do you guys think? =|
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Bjørn_in_the_Sector

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #325 on: December 16, 2013, 11:46:47 AM »

I think the ether drive is epic! The fact that it just goes THROUGH shields is sweet enough WITHOUT the noise that it makes >: )
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MesoTroniK

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #326 on: December 16, 2013, 03:59:23 PM »

Shield piercing weapons are fun...

martinw

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #327 on: December 17, 2013, 03:44:16 AM »

Its a really nice weapon, but I barely use it because of 1- the sound is crazy when having a couple of them. 2 - ugh cant remember the name of the weapon, but the energy cannon that shoots 6-9 times before recharge has such massive burst i preffer it far over the ether driver.
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ZoOLf

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #328 on: December 18, 2013, 01:59:35 AM »

hi,
i want to thank you for this amazing mod (i love complete faction with original style).
im new in starsector and i start with mods (i love mods too xD).
starting with Exerlin, with all compatible factions. but when i saw the codex i fond the "Azmodaeus" I said: WHAT THE HELL IS THAT xD
i want it in the campaign, what can i do to find it or create it?

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ValkyriaL

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Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« Reply #329 on: December 18, 2013, 08:34:02 AM »

It's a mission ship. you can fight against it. because its too strong to have in the campaign.
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