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Author Topic: Project Valkyrie V1.5 [0.65.2a - Vanilla Friendly] Outdated.  (Read 323256 times)

xeranes

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Re: Project Valkyrie V1.2B [0.6.1a - Vanilla Balanced]
« Reply #270 on: October 26, 2013, 05:29:03 PM »

Updated, have fun! ;D im sure i included mostly everything in the changelog. otherwise, you'll notice the changes and added content if there was any. ::)

https://www.dropbox.com/s/epcbqi0g4nqt52q/Valkyrians_1.2B.zip

HUZZAH! ValkyriaL delivers!
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Zaphide

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Re: Project Valkyrie V1.2B [0.6.1a - Vanilla Balanced]
« Reply #271 on: October 27, 2013, 12:49:44 AM »

I am aware of that one, and tbh, i don't know what it is. and neither does lazy, this can happen at any time, you can play for 2 hours, 2 minutes or even 2 seconds before that crash appears. and i think i have reported it to alex but forgot about it and reported it again like 3 or 4 times :P would be cool if he could shine some light on the problem in here.


Well, seeing as it happens on the title screen and it seems to be related to fighter AI I would look at these:
Code
excalibur_corv
helia_corv
azgard_wing
morgiana_wing

as they are the only Valkyrian fighters that will appear on the start screen according to your title_screen_variants.csv. In fact, should the excalibur_corv and the helia_corv have '_wing' after it? I know there are issues when you try to field a single fighter instead of a wing. I wonder if wrong title_screen_variants can cause crashes elsewhere?

Also, the Ancord only has a wing size of 1. I seem to have a vague recollection this can cause errors? Hmmm I'm probably mis-remembering something :)

Regardless, the Valkyrian faction makes a triumphant return to Exerelin in the next version :) I will mark the Valkyrian mod with an asterix noting the possible NullPointerException as I have no doubt that I will get Exerelin bug reports about it :P
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ValkyriaL

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Re: Project Valkyrie V1.2B [0.6.1a - Vanilla Balanced]
« Reply #272 on: October 27, 2013, 02:34:51 AM »

all my fighters/corvettes should have _wing after it, i'll look into that right now, and the null pointer aint serious, it doesn't corrupt saves or anything, its just annoying,  ;D
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Wunder

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Re: Project Valkyrie V1.2B [0.6.1a - Vanilla Balanced]
« Reply #273 on: October 27, 2013, 05:16:44 AM »

Vanilla Balanced?
PAH
« Last Edit: October 27, 2013, 08:20:40 AM by GGMC »
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ValkyriaL

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Re: Project Valkyrie V1.2B [0.6.1a - Vanilla Balanced]
« Reply #274 on: October 27, 2013, 05:31:43 AM »

depends on how you look at it, do i smell another Vatican Mk.IV discussion? ;D
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Wunder

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Re: Project Valkyrie V1.2B [0.6.1a - Vanilla Balanced]
« Reply #275 on: October 27, 2013, 06:19:22 AM »

I would like to keep my BBQed Fighters to another side thankyou.
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muttiman

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Re: Project Valkyrie V1.2B [0.6.1a - Vanilla Balanced]
« Reply #276 on: October 27, 2013, 09:10:24 AM »

Doas not work for me with exerlin :(
tells me after i press start:
fatal: ship hull variant or fighter wing with id: exerelin atlas valk standard not found! check starsector.log for more info.

with exerlin off it works fine
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muttiman

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Re: Project Valkyrie V1.2B [0.6.1a - Vanilla Balanced]
« Reply #277 on: October 27, 2013, 10:21:30 AM »

could it be, the azmodaeus class experimental titan has only 101 capasseors, there might be a zero to less ???
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Wunder

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Re: Project Valkyrie V1.2B [0.6.1a - Vanilla Balanced]
« Reply #278 on: October 27, 2013, 03:19:00 PM »

Vatican mk 3...
Hmmm
Vatican Mk 2 looks more cool
Mk4 looks like it could butt kick any day, but is a bit bulky, but mk 3....
I dont know If im having a stroke,
Wait, is that blood?








'Head smashes on keyboard'
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ValkyriaL

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Re: Project Valkyrie V1.2B [0.6.1a - Vanilla Balanced]
« Reply #279 on: October 27, 2013, 03:23:20 PM »

could it be, the azmodaeus class experimental titan has only 101 capasseors, there might be a zero to less ???

well thats odd, it should have 425, but it's a mission ship thats not available in the game, so not to much of a deal really. ^_^

Doas not work for me with exerlin :(
tells me after i press start:
fatal: ship hull variant or fighter wing with id: exerelin atlas valk standard not found! check starsector.log for more info.

with exerlin off it works fine

Atlas_Valk_strandard is an old error that all factions had once i remember, it should be fixed, because i'm not getting it, so something is wrong on your end, I can't really help you. :( did you delete the old mod folders before installing the new ones? that usually creates errors like that, old files that were deleted in the new version but you laid the new one on top the old one and there are files that shouldn't be there.
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ValkyriaL

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Re: Project Valkyrie V1.2B [0.6.1a - Vanilla Balanced]
« Reply #280 on: October 29, 2013, 12:24:55 AM »

updated the download, I probably fixed the null pointer, also "fixed" the temp mission text on the SD mission.
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Sir Goose

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Re: Project Valkyrie V1.2B [0.6.1a - Vanilla Balanced]
« Reply #281 on: October 29, 2013, 07:14:21 PM »

I believe I found a solution to the error:

fatal: ship hull variant or fighter wing with id: exerelin atlas valk standard not found! check starsector.log for more info.

I simply forgot to update exerelin from .62 to .621
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ValkyriaL

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Re: Project Valkyrie V1.2B [0.6.1a - Vanilla Balanced]
« Reply #282 on: October 29, 2013, 11:22:28 PM »

Yep, knew it, a lot of people have had that error, ALWAYS delete the old folder before getting the updated one, that way you avoid errors like these.
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Erick Doe

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Re: Project Valkyrie V1.2B [0.6.1a - Vanilla Balanced]
« Reply #283 on: November 02, 2013, 03:49:14 AM »

I recommend that you place your graphics and your sounds in an extra folder.

i.e.

mods/Valkyrians/graphics/valkyrians/

instead of

mods/Valkyrians/graphics/


There was a compatibility issue when I tried to add Valkyrians to the Modded Starsector pack. Both Zorg and Project Valkyrie have a deco object with the id "light". I've changed all deco objects to have "zorg" infront of their names now, so that's fixed. But you may wish to do the same in your mod to avoid problems with other mods in the future.

Also, I've removed the UI folder under graphics, because it overrides default Starsector. Same with the settings.json. and the background.
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ValkyriaL

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Re: Project Valkyrie V1.2B [0.6.1a - Vanilla Balanced]
« Reply #284 on: November 02, 2013, 04:03:19 AM »

I should have done that ages ago, i don't have a mod prefix for anything say Valk_ShipID_Assault or have Valk_ in front of any of my graphics <-- so it causes compatibility issues with mods that don't have this either. i'll get on that in time, its a lot of work.
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