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Author Topic: Project Valkyrie V1.5 [0.65.2a - Vanilla Friendly] Outdated.  (Read 322460 times)

FasterThanSleepyfish

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Re: Project Valkyrie V1.3C [0.6.2a - Vanilla Balanced] UPDATE! 14/05/25
« Reply #390 on: May 25, 2014, 07:46:28 PM »

Why don't cha check this very important post by the mod author, eh?

Quote
EDIT": Fixed. please report further mishaps and i will be a very happeh kitty. Cheesy
https://www.dropbox.com/s/1q9eyrgwkjpmy93/Valkyrians_1.3C_PTA_13.zip

If that didn't work, then it's probably a new bug!
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ValkyriaL

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Re: Project Valkyrie V1.3C [0.6.2a - Vanilla Balanced] UPDATE! 14/05/25
« Reply #391 on: May 25, 2014, 09:15:39 PM »

The reason this happens is because my version is not what's in exerelin. that corvette doesn't exist anymore, you're gonna have to wait for Zaphide to update on his end, which knowing him won't take long. =)

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RAMJB

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Re: Project Valkyrie V1.3C [0.6.2a - Vanilla Balanced] UPDATE! 14/05/25
« Reply #392 on: May 25, 2014, 11:45:34 PM »

The reason this happens is because my version is not what's in exerelin. that corvette doesn't exist anymore, you're gonna have to wait for Zaphide to update on his end, which knowing him won't take long. =)



Sounds cool, thanks for the help! :)
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NCMagic

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Re: Project Valkyrie V1.3C [0.6.2a - Vanilla Balanced] UPDATE! 14/05/25
« Reply #393 on: June 20, 2014, 09:09:51 AM »

So this is what occasionally happens if I go to fight something or go to a star system.
539067 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.OutOfMemoryError
java.lang.OutOfMemoryError
   at sun.misc.Unsafe.allocateMemory(Native Method)
   at java.nio.DirectByteBuffer.<init>(Unknown Source)
   at java.nio.ByteBuffer.allocateDirect(Unknown Source)
   at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.starfarer.util.ReplaceableSprite.class.int(Unknown Source)
   at com.fs.starfarer.campaign.BackgroundAndStars.ØO0000(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.renderBG(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.renderBG(Unknown Source)
   at com.fs.starfarer.campaign.A.ØØ0000(Unknown Source)
   at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I'm not sure if this is my computer that's causing it or if it's starsector+. (Previous version of starsector + (haven't updated yet)).
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ValkyriaL

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Re: Project Valkyrie V1.3C [0.6.2a - Vanilla Balanced] UPDATE! 14/05/25
« Reply #394 on: June 20, 2014, 02:10:07 PM »

It doesn't seem to be mod related, its a case that your computer simply ran out of memory, do you have 64 bit java allocated? increased memory? although my mod alone shouldn't require that. what mods and how many are you running? and for how long?
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NCMagic

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Re: Project Valkyrie V1.3C [0.6.2a - Vanilla Balanced] UPDATE! 14/05/25
« Reply #395 on: June 20, 2014, 11:00:52 PM »

I had starsector +1.4
Project valkyrie (current version)
Blackrock driveyards 0.65
Exigency incorporated 0.59b
Interstellar imperium 1.2.1
Lazylib and shaderlib

This may be because of the java icon being weird lately on my computer.
As it's like showing a ''program not found'' icon. Blank basically.
Edit: Oh and I was running it for about half of an hour.
« Last Edit: June 20, 2014, 11:04:50 PM by NCMagic »
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angrytigerp

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Re: Project Valkyrie V1.3C [0.6.2a - Vanilla Balanced] UPDATE! 14/05/25
« Reply #396 on: June 29, 2014, 01:30:05 PM »

Just wanted to stop in here and say that this is one of my favorite mod factions, so far as aesthetics and ship design goes; I really like how every ship feels like a logical increment, and while some might find it a fault that every ship is more or less a larger version of the one preceding it with more bits stuck on, I actually prefer it because of the sense of "okay, we're taking what we had before and expanding it". Really invokes feelings of IRL navies in that way.

I had starsector +1.4
Project valkyrie (current version)
Blackrock driveyards 0.65
Exigency incorporated 0.59b
Interstellar imperium 1.2.1
Lazylib and shaderlib

This may be because of the java icon being weird lately on my computer.
As it's like showing a ''program not found'' icon. Blank basically.
Edit: Oh and I was running it for about half of an hour.

It's definitely not mod compatibility, because I'm running right now with:

Factions:
-Blackrock
-Bushi
-Citadel
-Exigency
-Hiigarans
-Interstellar Imperium
-Junk Pirates
-Neutrino
-Omnifactory
-P.A.C.K.
-P9
-Project Batavia
-Scy
-Shadowyards
-Gedune
-Mayorate
-Tore Up Plenty
-Valkyrians (of course)

Gameplay:
-SS+ 1.4.3
-Omnifactory
-Bounty Hunts

Utilities:
-Lazylib
-Shaderlib

It really sounds like you probably have a memory shortage, because as you can see I'm using every mod you are, and then some, and haven't had any issues (beyond save times around 30 seconds or so).
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Thargaed

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Re: Project Valkyrie V1.3C [0.6.2a - Vanilla Balanced] UPDATE! 14/05/25
« Reply #397 on: July 03, 2014, 05:40:49 AM »

helo new here

i have encounetred a problem with ancord hull.
after like 10 min in game i get a crash saying valk_ancord_hcorv_wing not a valid fighter wing id

and after that error i have a corupted save.



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ValkyriaL

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Re: Project Valkyrie V1.3C [0.6.2a - Vanilla Balanced] UPDATE! 14/05/25
« Reply #398 on: July 04, 2014, 07:49:32 AM »

This doesn't work with Exerelin because Zaphide haven't updated on his end yet, think he's on vacation. 8)

Perhaps Exerelin wasn't included? in that case.

Please, do provide error logs, its next to impossible for me and everyone else to tell you what's wrong otherwise, in this case i might know because someone else had the same problem.

Updated OP.
« Last Edit: July 04, 2014, 07:52:30 AM by ValkyriaL »
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Thargaed

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Re: Project Valkyrie V1.3C [0.6.2a - Vanilla Balanced] UPDATE! 14/05/25
« Reply #399 on: July 04, 2014, 07:58:23 AM »

tnx for the reply..yes exerelin is included

gues i will have to wait...

or..
is there any way to remove what particular wing from the mod?(if that would fix anything?)
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ValkyriaL

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Re: Project Valkyrie V1.3C [0.6.2a - Vanilla Balanced] UPDATE! 14/05/25
« Reply #400 on: July 04, 2014, 08:51:52 AM »

go into the specific faction list in Exerelin and delete the wing in every fleet that can spawn it. that should solve your issue until he comes back. :)
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angrytigerp

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Re: Project Valkyrie V1.3C [0.6.2a - Vanilla Balanced] UPDATE! 14/05/25
« Reply #401 on: July 04, 2014, 04:13:20 PM »

helo new here

i have encounetred a problem with ancord hull.
after like 10 min in game i get a crash saying valk_ancord_hcorv_wing not a valid fighter wing id

and after that error i have a corupted save.





I got this same issue, it comes because Zaphide probably made the Valkyrian compatibility with a different version. I fixed it as below.

Go into your Exerelin folder, directory as follows:

Starsector (wherever it's installed)/mods/Exerelin (mine is titled "Zaphide-exerelin [long string of numbers], you get the idea)/data/config/exerelinFactionConfig/valkyrian.json (open the file with notepad or similar). Simply change the string "valk_ancord_hcorv_wing" to "valk_ancord_H-bomber_wing", to reflect the Ancord's new string name. Voila, compatibility. Haven't had a crash since.

Now, on the other hand, I haven't the foggiest how the "Elite Fleets" Zaphide put in are determined, so I can only go up to 9 points in the Faction tree skill that improves your fleets when playing Exerelin -- if I use 10, it kicks me out of the game, telling me there's no such thing as valk_elite_fleet or something like that.

EDIT: Okay, Valkyrial already put out a hotfix, so this is largely moot. Still, this fix works that I've seen.
« Last Edit: July 04, 2014, 05:17:19 PM by angrytigerp »
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ValkyriaL

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Re: Project Valkyrie V1.3C [0.6.2a - Vanilla Balanced] UPDATE! 14/05/25
« Reply #402 on: July 05, 2014, 03:08:04 AM »

I haven't, i can't fix the exerelin version, because it's not my mod, your way is the way to go until Zaphide comes back. :)
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NCMagic

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Re: Project Valkyrie V1.3C [0.6.2a - Vanilla Balanced] UPDATE! 14/05/25
« Reply #403 on: July 09, 2014, 09:43:03 AM »

I defended Heaven's Gate!
And I had a huge strategy guide written up, but it got deleted after trying to post it when my attachment was too big. :'(
So now I learned I can't post screenshots in attachments. Q.Q
Link!
http://imgur.com/b3Jwna9
Oh and super fighters kinda suck and Radiance's REDEMPTION LASER BLASTER (YEAH) get's stopped by a tiny missiles. :C
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ValkyriaL

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Re: Project Valkyrie V1.3C [0.6.2a - Vanilla Balanced] UPDATE! 14/05/25
« Reply #404 on: July 09, 2014, 03:41:06 PM »

Hurray for embedded videos!

Added Showcase Video to the OP!

See it here!

https://www.youtube.com/watch?v=4lsB8thMbTY
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