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Author Topic: Project Valkyrie V1.5 [0.65.2a - Vanilla Friendly] Outdated.  (Read 323137 times)

ValkyriaL

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Re: Project Valkyrie V0.9 [0.54a - Vanilla Balanced]
« Reply #30 on: December 18, 2012, 03:08:39 PM »

I've finished the artwork for the Vatican Mk.III, probably just needs a little fixing here and there, will most likely be the last ship if nobody says otherwise, going to focus on making shipsystems, weapons and other things.
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I'm posting this in the spriters judgement thread as well.
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arcibalde

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Re: Project Valkyrie V0.9 [0.54a - Vanilla Balanced]
« Reply #31 on: December 18, 2012, 03:33:49 PM »

That shape reminds me of something  ::)
But it looks nasty  ;D
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

ValkyriaL

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Re: Project Valkyrie V0.9 [0.54a - Vanilla Balanced]
« Reply #32 on: December 18, 2012, 03:42:38 PM »

The Faithoper in Relics or the Voyager from star trek? take your pick :P

Made a sprite for a new energy PD weapon, but i'm not showing it yet because i'm evil. ;)

Next update contains:

The ships above.

Greater balance throughout the faction. (Thank you Reshy)

A 180 FP fleet that only defends the station, with 1 Vatican Mk.III as its flagship.

Anything i have said it will contain previously.

EDIT: Changed the load out on the Mk.III a coupe of times because believe it or not, it couldn't even kill a destroyer, the problem is probably that the ship is so large and has so many weapons that the AI doesn't know what to do with it.

Added a ballistic mounted burst pd laser (yes...ballistic mounted O.o) to create some diversity between light flak, light/heavy mgs and now a third pd type.

Nerfed the flak weapons a bit, because they one shot every single missile type, including reapers and MIRV's.
« Last Edit: December 19, 2012, 04:23:51 AM by ValkyriaL »
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ValkyriaL

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Re: Project Valkyrie V0.9 [0.54a - Vanilla Balanced]
« Reply #33 on: December 19, 2012, 08:09:57 AM »

Added a new missile weapon to replace the harpoon, because some of my ships have 4 or more harpoon pods and that is more than a little overkill.

these move and turn faster, but deals half the damage.


and this is the IR burst pd laser, deals less damage and has shorter range, but recharges faster.




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ValkyriaL

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Re: Project Valkyrie V0.9 [0.54a - Vanilla Balanced]
« Reply #34 on: December 19, 2012, 08:46:33 AM »

Valkyrian's updated, download the mod again to receive new features.

https://www.dropbox.com/s/25dqknviop755wf/Valkyrians.zip?m
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theSONY

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Re: Project Valkyrie V0.9 [0.54a - Vanilla Balanced]
« Reply #35 on: December 19, 2012, 10:13:11 AM »


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this is great, bit much with the wep mounts on the side but it looks great , something like Roman gladiators blade "gladius"
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ValkyriaL

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Re: Project Valkyrie V0.9 [0.54a - Vanilla Balanced]
« Reply #36 on: December 19, 2012, 10:52:32 AM »

removed 6 mounts on it, look at spriters comment thread.
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ValkyriaL

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Re: Project Valkyrie V0.9 [0.54a - Vanilla Balanced]
« Reply #37 on: December 20, 2012, 05:58:28 AM »

New large missile, the IBCM, a Kinetic version of the MIRV.


New Large Ballistic, the heavy siege cannon, Its built in on the VAT III.
 
EDIT: TheHappyface helped me sort of the looks of this gun, it looks allot better now.
« Last Edit: December 21, 2012, 10:11:27 AM by ValkyriaL »
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ValkyriaL

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Re: Project Valkyrie V0.95 [0.54a - Vanilla Balanced]
« Reply #38 on: December 21, 2012, 10:34:53 AM »

All universal mounts are now ballistics.

increased the amount of active drones on the Guardian drone swarm to 30 from 25 and its max drones to 60 from 50, if you feel that this was to much of an increase, i will revert it back.

If not already changed, all capital ships will have their movement speed and maneuverability decreased (why? because they are freaking huge. O.o)

Oranoron will attempt recoloring my ships, so we might just see a major change in the faction soon when he is done with them. ;D

Will attempt creating a second drone system, featuring shield drones, with dedicated drone carriers also appearing to fit the role of launching them.

Updated mod info, its now correct. :-\
« Last Edit: December 21, 2012, 10:57:48 AM by ValkyriaL »
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oranoron

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Re: Project Valkyrie V0.95 [0.54a - Vanilla Balanced]
« Reply #39 on: December 21, 2012, 11:51:39 AM »

Here is the recolour sample with your description if I understood it right. If you choose have me me recolour the rest I want to be listed as a contributor in the mod and main post  :P

[attachment deleted by admin]
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ValkyriaL

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Re: Project Valkyrie V0.95 [0.54a - Vanilla Balanced]
« Reply #40 on: December 21, 2012, 12:06:32 PM »

I like it a lot! but i think i would prefer stripes instead, could you do one with stripes so i have something to compare with? What do other people think?

Actually, could you do red stripes? because that would fit with the IR burst PD. blue doesn't really make sense anymore. since i made that comment when the faction had like 6 ships and only vanilla weapons.

While on the matter, Have the red striped curved slightly backwards, with 2 on small ships, 4 on medium sized and 6 on large ones, i'l make a bad image as an example, editing when i'm done.

"small" ship example
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"Medium" ship example
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"large" ship example
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although transparency so you can see the ship underneath would fit in nicely.

Now how you wish to proceed is up to you, your the one actualy doing it after all, and if im still not satisfied for some reason, i will lay in a good word for you to other moders, seeing that you repainted my heron like that really shows that you have talent. ;D
« Last Edit: December 21, 2012, 12:43:11 PM by ValkyriaL »
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ValkyriaL

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Re: Project Valkyrie V0.95 [0.54a - Vanilla Balanced]
« Reply #41 on: December 21, 2012, 06:55:29 PM »

Added shield drone ship system.

Tesladora Mk.II will now use shield drones instead of standard ones

Slightly altered Tesladora Mk.II.

Added a new heavy destroyer using the shield drone system.

Herald-Class Heavy Destroyer
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Added a new large "ballistic mounted" energy weapon, and a Vatican I variant featuring this weapon. the design is not complete yet, but it looks like this right now.

Antiproton laser Battery


Nerfed IR burst PD, it was to good.

Gave the LR flak less ammo.


« Last Edit: December 22, 2012, 10:40:16 AM by ValkyriaL »
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Hyph_K31

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Re: Project Valkyrie V0.95 [0.54a - Vanilla Balanced]
« Reply #42 on: December 23, 2012, 01:33:47 AM »

Hey there, I've just noticed something whilst playing with the mod. The scorpion missile is half the strength of the harpoon, (but a bit faster?) and yet has the same amount of OP. to me, as soon as you get a Valkyrie ship you never use scorpions, because harpoons have twice the yield for the same amount of OP.

I would suggest lowering the OP requirement of the scorpion to around 8 and lowering the amount of OP on all ships that use them to match.
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Dr. Death[Lexx]

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Re: Project Valkyrie V0.95 [0.54a - Vanilla Balanced]
« Reply #43 on: December 23, 2012, 05:11:50 AM »

Great mod, Val...am playing and testing the hell out of it and could also pretty much agree with Hyph. Anyways, awesome, Val...keep up the great work. :)
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Reshy

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Re: Project Valkyrie V0.95 [0.54a - Vanilla Balanced]
« Reply #44 on: December 23, 2012, 05:31:42 PM »

You stole my idea Val.
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