Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

Pages: 1 ... 3 4 [5]

Author Topic: [0.6.1a] Erick Doe's Modded Starsector (V3) - Easy to DL and Install! OUTDATED!  (Read 53010 times)

Isaew

  • Ensign
  • *
  • Posts: 13
    • View Profile

Hello there
Erick, thank you for that collection ) Its awesome
But I've got an issue -  my saves doesn't work.
I've downloaded from the first page of that thread, and activated all the modes at once.
I can start the game nice, in 1440 px resolution, and can do save, but when I'm trying to download the save, it gives me the error.
Please advice. thanks
Logged

The Soldier

  • Admiral
  • *****
  • Posts: 3738
  • Quartermaster
    • View Profile

Christ almighty, this thread's bones have nearly turned to dust by time you commented.  The last comment was more than 3 years ago, and the thread title both mentions the version number and the fact that it's outdated.  Just leave it be. :)
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Isaew

  • Ensign
  • *
  • Posts: 13
    • View Profile

Christ almighty, this thread's bones have nearly turned to dust by time you commented.  The last comment was more than 3 years ago, and the thread title both mentions the version number and the fact that it's outdated.  Just leave it be. :)
Thanks =)))
But still. Its like I've found grandpa's old Mustang '62, and managed to start it. But the wheel stuck.  
I've downloaded it, and proper version of the game, and it started working good. I just need some advice on the save problem.

Spoiler
735375 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading E:\starfarer\Starsector\starsector-core\..\saves\save_mea_4500428511041222774...
761622 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
761622 [Thread-6] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Java heap space
java.lang.OutOfMemoryError: Java heap space
   at java.util.Arrays.copyOfRange(Arrays.java:3209)
   at java.lang.String.<init>(String.java:215)
   at com.sun.org.apache.xerces.internal.xni.XMLString.toString(XMLString.java:185)
   at com.sun.org.apache.xerces.internal.impl.XMLStreamReaderImpl.getText(XMLStreamReaderImpl.java:1034)
   at com.thoughtworks.xstream.io.xml.StaxReader.pullText(StaxReader.java:84)
   at com.thoughtworks.xstream.io.xml.AbstractPullReader.readRealEvent(AbstractPullReader.java:150)
   at com.thoughtworks.xstream.io.xml.AbstractPullReader.readEvent(AbstractPullReader.java:135)
   at com.thoughtworks.xstream.io.xml.AbstractPullReader.getValue(AbstractPullReader.java:180)
   at com.thoughtworks.xstream.io.ReaderWrapper.getValue(ReaderWrapper.java:48)
   at com.fs.starfarer.campaign.save.E.unmarshal(Unknown Source)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:79)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:72)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:66)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:61)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.MapConverter.putCurrentEntryInt oMap(MapConverter.java:89)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:77)
[close]
Thanks
« Last Edit: October 11, 2016, 01:54:59 PM by Isaew »
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2463
  • "Pretty cunning, don't you think?"
    • View Profile

It looks like a memory issue?
Logged

Seifer

  • Ensign
  • *
  • Posts: 19
    • View Profile

It looks like a memory issue?

Absolutely. Isaew, you should take a look at that thread http://fractalsoftworks.com/forum/index.php?topic=8726, and that one too if needed http://fractalsoftworks.com/forum/index.php?topic=10931. Have fun  ;)
Logged

Mr. Nobody

  • Commander
  • ***
  • Posts: 236
    • View Profile

Would be possible to have a updated version with stuff like SS+/Dynasector+Ship&Weapon pack+whateverelseSS+hasbeensplitinto on top of Nexerelin and some of the faction mods?
Logged
On the left half of the Bell curve

Linnis

  • Admiral
  • *****
  • Posts: 817
    • View Profile
    • Email

Would be possible to have a updated version with stuff like SS+/Dynasector+Ship&Weapon pack+whateverelseSS+hasbeensplitinto on top of Nexerelin and some of the faction mods?

Yesss plzzz :)
Logged

DownTheDrain

  • Commander
  • ***
  • Posts: 148
    • View Profile

Would be possible to have a updated version with stuff like SS+/Dynasector+Ship&Weapon pack+whateverelseSS+hasbeensplitinto on top of Nexerelin and some of the faction mods?

Yesss plzzz :)

I'm sure this is a great mod, so please don't get me wrong, but at the end of the day it's still a compilation.
Any updated version would obviously only include mods that we already have access to, so it wouldn't be that much of an improvement.

If Erick Doe did return to work on mods I'd much rather see him resurrect Tore Up Plenty to be honest.
Logged

Mr. Nobody

  • Commander
  • ***
  • Posts: 236
    • View Profile

I'm sure this is a great mod, so please don't get me wrong, but at the end of the day it's still a compilation.
Any updated version would obviously only include mods that we already have access to, so it wouldn't be that much of an improvement.

If Erick Doe did return to work on mods I'd much rather see him resurrect Tore Up Plenty to be honest.

It could be a easy and convenient solution for more less experienced computer users or those who do not have much in terms of free time.
Instead of tracking down every single mod and library whenever they update one could simply install the pack and start a modded game.

The very best thing would be a mod repository of sort and a utility that allows to download every mod from there and handles all the required unzipping, installing and updating but that is far beyond the scope of a modpack.
Logged
On the left half of the Bell curve

MesoTroniK

  • Admiral
  • *****
  • Posts: 1557
  • I am going to destroy your ships
    • View Profile

Instead of tracking down every single mod and library whenever they update one could simply install the pack and start a modded game.

We have Version Checker so that means you only need to track down every single mod once (takes 5 to 10 mins to install the the entire Modiverse with a decent internet connection). Then after that "long" process, Version Checker notifies you when mods need to be updated and it is never a "long" process again at least until Starsector itself updates.

Midnight Kitsune

  • Admiral
  • *****
  • Posts: 2692
  • Your Friendly Forum Friend
    • View Profile

Instead of tracking down every single mod and library whenever they update one could simply install the pack and start a modded game.
We have Version Checker so that means you only need to track down every single mod once (takes 5 to 10 mins to install the the entire Modiverse with a decent internet connection). Then after that "long" process, Version Checker notifies you when mods need to be updated and it is never a "long" process again at least until Starsector itself updates.
Let's not forget that not everyone can or wants to run all the mods and downloading a mod pack would just be a waste of bandwidth, ESPECIALLY if you couldn't get them separate and one or more of the mods needed an update to fix a bug
Logged
Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Spoiler
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
[close]
Pages: 1 ... 3 4 [5]