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January 20, 2019, 04:29:39 PM *
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News: Starsector 0.9a is out! (11/16/18)
 
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Author Topic: Misc modding questions that are too minor to warrant their own thread  (Read 644374 times)
Alex
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« Reply #4215 on: January 16, 2019, 09:41:00 PM »

well I do want to restrict the impact only to the player's fleet.
So i could do this: in an every frame script, I check the fleet members and their hullmods, if there are some, do something, else unmodify?

Yeah, this makes sense.

Why is the system as it is right now, anyway?
I realize most people don't have custom music mods but it's rather annoying when I am flying by a star system on my way across the galaxy and the music fades away from the hyperspace track that's playing, into a in-star-system track for 3 seconds then fades back into the hyper space one. This happens repeatedly while passing star systems on my way to the destination. As you imagine it's some what annoying.

I'll probably take a look at this at some point if there's time; there are reasons but they may or may not hold up. A bit off-topic for this thread, though Smiley
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Originem
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« Reply #4216 on: Today at 09:58:08 AM »

How to get damagetype by weaponspec?
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My mods


Alex
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« Reply #4217 on: Today at 10:01:34 AM »

How to get damagetype by weaponspec?

Oh, oops - the method wasn't in the API. Added DamageType getDamageType() to WeaponSpecAPI.
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