Is there anyway to modify the class SectorProcGen? In particular the generate() method?
I want more stars and a less random and more evenly distributed map.
Yes, you need to provide an alternate version of it and point to it from your mods' settings.json - see vanilla settings.json and its "plugins" section.
Out of these highlighted mods, which do you think would be most likely to cause a memory leak?
Hi - you might have better luck posting this in the modded support board,
here, I think it'll be more likely to be seen by someone that might know.
Is this the right place to ask for help with making a mod?
I guess it depends - if it's a quick-ish question (i.e. not "how do I make a mod"), then yeah. Otherwise, a new thread is probably a better place.
So I'm working on a total conversion that currently is only scoped to include missions. I would like to replace weapon_data.csv so that vanilla weapons don't show up in the refit screen. I was able to replace a handful of other files already without issue, but there seems to be somewhere still trying to load vanilla data and causing a crash during initial startup.
I've replaced:
mission_list.csv, title_screen_variants.csv, sim_opponents.csv, which i thought would be the only places that potentially load ship/variant/weapon data initially (ie before starting campaign generation), but i'm still getting a crash relating to a missing variants.
Am i being naive here? Is the vanilla data more ingrained than i realize or am I missing an obvious place (or option). Any input appreciated.
Edit: my hypothesis currently is that the code responsible for pause screen variants is responsible but i'm not sure where exactly that is... hoping it's not obvious!
I'm not actually 100% sure, depends on the error you're getting. You could also add the SYSTEM hint to weapons etc to make them not show up in the refit screen, that seems like it'll be easier than to try to rip them completely out of the game.