I'm at my wits end with this thing. I'm trying to add a third weapon to my mod. The first two were relatively straightforward, but this one-- I've tried everything, from reordering the names in alphabetical, to disabling the textured beam, etc. Currently, this thing's almost a direct clone of the tactical laser and it still won't work.
Spoiler
{
"specClass":"beam",
"id":"altca_electroplas",
"type":"ENERGY",
"size":"SMALL",
#"collisionClass":"RAY",
#"collisionClassByFighter":"RAY_FIGHTER",
"turretSprite":"graphics/weapons/altca_electroplas_turret_base.png",
"turretGlowSprite":"graphics/weapons/altca_electroplas_turret_glow.png",
"hardpointSprite":"graphics/weapons/altca_electroplas_hardpoint_base.png",
"hardpointGlowSprite":"graphics/weapons/altca_electroplas_hardpoint_glow.png",
"turretOffsets":[15,0],
"turretAngleOffsets":[0],
"hardpointOffsets":[15,0],
"hardpointAngleOffsets":[0],
"fringeColor":[0,255,191,105],
"coreColor":[0,255,255],
"glowColor":[0,255,191,105],
#"fringeColor":[128,0,255,105],
#"coreColor":[191,0,25,155],
#"glowColor":[191,0,255,105],
#"darkCore":false,
"width":13.0,
"textureType":ROUGH,
#"textureType":["graphics/fx/altca_electroplas_shell.png","graphics/fx/altca_electroplas_shell_fringe.png"],
"textureScrollSpeed":72.0,
"pixelsPerTexel":5.0,
#"animationType":"GLOW_AND_FLASH", # NONE, GLOW, MUZZLE_FLASH, SMOKE
#"muzzleFlashSpec":{"length":54.0, # only used if animationType = MUZZLE_FLASH
# "spread":20.0,
# "particleSizeMin":18.0,
# "particleSizeRange":24.0,
# "particleDuration":0.12,
# "particleCount":32,
# "particleColor":[64, 0, 255,215]},
"pierceSet":[PROJECTILE_FF,PROJECTILE_NO_FF,PROJECTILE_FIGHTER,MISSILE_FF,MISSILE_NO_FF],
"fireSoundOne":"altca_electroplas_fire",
"fireSoundTwo":"altca_laser_loop",
}