So what is the range of the random seed used by sector generation?
Doing some testing I realized that the seed "MN-0" works, and it works up to a number that is over "MN-9000000000000000000" but below "MN-9999999999999999999" at which point the game won't recognize it as a valid seed.
Fun fact "MN-9999999999999999999" is not the limit as I expected, it is something lower than that since "MN-9999999999999999998" wouldn't work either; nor is it "MN-9000000000000000000", since the game generates seeds that are over it, although somewhat rarely?.
Also I did spend some time getting random seeds; none seemed to be less than 19 digits (I admit I might have missed some that were), that said, less than 19 digits seeds do work.
Why would I want to know about this? I actually want to have a customized star system to generate in a "random" location that is seed dependent. Considering that I could just assume the range to be "0 to 9999999999999999999", to select a "random" point between a circle, this is not a big issue...
However mainly out of curiosity, I would like to know what are the ranges for this, both the maximum and minimum the game would accept, and the range the game actually generates the seeds.