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Author Topic: Misc modding questions that are too minor to warrant their own thread  (Read 1719610 times)

Cycerin

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3285 on: May 11, 2017, 11:00:49 AM »

Something I never quite figured out, can you list a custom texture for "textureType" when using a BALLISTIC_AS_BEAM projectile or is it only limited to the defined textures like ROUGH etc? If not it would be nice to have that down the road someday (along with custom thruster and shield textures)
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Alex

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3286 on: May 11, 2017, 11:08:47 AM »

Commented-out example from hil.wpn:

"textureType":ROUGH,
#"textureType":["graphics/fx/emp_arcs.png","graphics/fx/emp_arcs.png"],

I forget whether the first or second array entry is the fringe...
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Tartiflette

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3287 on: May 11, 2017, 11:14:24 AM »

I tried to play a lot with custom textures, and while it work on true beams using a custom one on ballistic_as_beam always reverted to the ROUGH one.
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Cycerin

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3288 on: May 11, 2017, 11:34:01 AM »



The mapping is different from what I expected but seems like it definitely does something!

E: Hmm scratch that, seems like it looks like this no matter what textures I pick

E2: Oh hold on, it works but you need to not have a projectile sprite set!

E3: This is cool, you can make some seriously odd looking projectiles. I managed to make it look like its almost spinning:

« Last Edit: May 11, 2017, 12:10:07 PM by Cycerin »
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Sarissofoi

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3289 on: May 11, 2017, 04:59:10 PM »

Guys.
How can I change turret type in different skin for hull?
Like changing ballistic to missile.
I can remove them but can I add others?
Or there is some easier process?

AxleMC131

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3290 on: May 11, 2017, 05:13:59 PM »

Guys.
How can I change turret type in different skin for hull?
Like changing ballistic to missile.
I can remove them but can I add others?
Or there is some easier process?

Don't worry, it's an easy one - and it is changed in the skin file, it's just a less common thing. For reference, have a look at the pirate Mule and Buffalo - both have weapon mount type changes which are referenced in the skin file under the tag "weaponSlotChanges".

For instance, here's the skin file for the pirate Buffalo with the relevant bit highlighted:

Spoiler

{
   "baseHullId":"buffalo",
   "skinHullId":"buffalo_pirates",
   "hullName":"Buffalo (D)",
   "descriptionId":"buffalo",  # optional
   "descriptionPrefix":"This ship has been heavily modified - and poorly maintained - by its pirate crew.",
   "spriteName":"graphics/ships/buffalo/buffalo_pirates.png",
   "removeWeaponSlots":[],       # ids
   "removeEngineSlots":[],       # indices, as engine slots have no id in the .ship file
   "removeBuiltInMods":["degraded_engines"],       # hullmod ids
   "removeBuiltInWeapons":[],       # weapon slot ids
   "weaponSlotChanges":{
      "WS 001":{
         #"angle": 0,
            #"arc": 210,
            #"mount": "TURRET",
            #"size": "SMALL",
            "type": "BALLISTIC"
      }   
   },

   #"builtInMods":["comp_armor","comp_hull","degraded_engines","faulty_grid","destroyed_mounts"],
   "builtInMods":["shielded_holds"],
   "builtInWeapons":{
   },
}

[close]
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Sarissofoi

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3291 on: May 11, 2017, 05:44:41 PM »

Thanks, that will help.
Actually I just made separate entry at Mora_path and change their turrets.
Anyway thanks will help in other stuff.
Cheers.

SainnQ

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3292 on: May 12, 2017, 05:46:39 AM »

What is the recommended file editor to use when modifying ship stats in the Ships.csv file?

I have Notepad++ & Sublime Text 2 available.

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Histidine

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3293 on: May 12, 2017, 06:31:55 AM »

Thanks again Alex!

What is the recommended file editor to use when modifying ship stats in the Ships.csv file?
I use Excel and/or LibreOffice Calc. IIRC some people have reported problems with the former, but the latter should always work if the separators and text delimiters (in particular) are set up right:

Spoiler

[close]

Using a plain text editor probably won't work well since the only way to get the columns would be counting commas.
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Dark.Revenant

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3294 on: May 12, 2017, 10:15:30 AM »

Text-based CSV editing is possible; I just find it tedious.  My preference is to use a .xlsx master file and "bake" down to a csv.
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Deshara

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3295 on: May 12, 2017, 11:35:14 AM »

What is the recommended file editor to use when modifying ship stats in the Ships.csv file?

I have Notepad++ & Sublime Text 2 available.



Anything CVS I use Google sheets. New, blank sheet, open new, tab over to upload and voila, now your CVS is auto-backed up by day. Everything else I use notepad++
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Originem

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3296 on: May 13, 2017, 05:36:01 AM »

What's the meaning of tags in weapon_data.csv ???
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DarkerThanBlack

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3297 on: May 13, 2017, 10:26:52 AM »

Question regarding the max burn level.
Is there a way to increase the max burn rate so I can have lighter ship fleets go faster then 20? I haven't found any setting to do that.

I know the UI has only 20 pips but I can distinctly remember being able to go past 20 in 0.7.2 that has seem to be changed in 0.8 and is now capped to 20.
The upgraded sustained burn (+5 burn) skill is kind of overpowered (this might have be indented) since I don't know of any capital ship that has a burn level of 5 or less (without D mods, in the vanilla game).
Anyways point being a light fleet will have the same speed as a capital ship fleet using sustained burn (and frankly I use S Burn all the time). The loss of agility is at best a slight inconvenience factor since chased AI fleets seem to not make any sharp turns. Or they do E Burns in the opposite direction, however that ends up not working out for them since I come in with 20 burn speed and catch them from behind before they can dodge or catch relevant speed.

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c0nr4d1c4l

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3298 on: May 13, 2017, 11:33:42 AM »

Is it me or did the launch bays change in 0.8? Every time a try to put a launch bay from Trylobot's ship editor it doesn't appear in-game.
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TrashMan

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3299 on: May 13, 2017, 12:23:24 PM »

Is it me or did the launch bays change in 0.8? Every time a try to put a launch bay from Trylobot's ship editor it doesn't appear in-game.

for some reason, you have to also define the number of bays in the ship_data.csv
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