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Author Topic: Misc modding questions that are too minor to warrant their own thread  (Read 1720567 times)

Midnight Kitsune

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3120 on: April 23, 2017, 07:56:19 PM »

Question: How many levels would it take to max out officer skills?
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Moldernado

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3121 on: April 23, 2017, 07:58:27 PM »

Is it possible to increase the commission payment somewhere in the files? Sometimes I want to be rewarded for fighting the factions enemies, not just barely scraping by
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coyote.j.p.m

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3122 on: April 23, 2017, 08:09:07 PM »

I have a modded system that spawns in just fine and appears to work perfectly as coded if I find it on the map, travel there and fly around interacting with things. However, every time I click on it from the intel screen (to bring up the planets display), the game crashes with the following error:

Code
java.lang.RuntimeException: Circular dependency of sibling positions detected
at com.fs.starfarer.ui.for.o00000(Unknown Source)
at com.fs.starfarer.ui.for.recompute(Unknown Source)
at com.fs.starfarer.ui.o00O.pack(Unknown Source)
at com.fs.starfarer.campaign.ui.intel.O0oO.afterSizeFirstChanged(Unknown Source)
at com.fs.starfarer.ui.o00O.sizeChanged(Unknown Source)
at com.fs.starfarer.ui.for.setSize(Unknown Source)
at com.fs.starfarer.campaign.ui.intel.B.?0000(Unknown Source)
at com.fs.starfarer.ui.newui.J$7.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newui.J.setCurrentTab(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.showCoreUITab(Unknown Source)
at com.fs.starfarer.coreui.map.oOOO.o00000(Unknown Source)
at com.fs.starfarer.coreui.map.U.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Any ideas as to what I might be doing wrong? It's odd that only the intel screen crashes it, when the actual planets and their satellites spawn in just fine.
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Midnight Kitsune

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3123 on: April 23, 2017, 08:10:50 PM »

Is it possible to increase the commission payment somewhere in the files? Sometimes I want to be rewarded for fighting the factions enemies, not just barely scraping by
Yep! It is in the setting file. Look for "factionCommissionBounty":300,
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Alex

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3124 on: April 23, 2017, 08:24:49 PM »

I have a modded system that spawns in just fine and appears to work perfectly as coded if I find it on the map, travel there and fly around interacting with things. However, every time I click on it from the intel screen (to bring up the planets display), the game crashes with the following error:

Can you PM me a download link? I can take a look.
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Moldernado

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3125 on: April 23, 2017, 08:32:55 PM »

Is it possible to increase the commission payment somewhere in the files? Sometimes I want to be rewarded for fighting the factions enemies, not just barely scraping by
Yep! It is in the setting file. Look for "factionCommissionBounty":300,

Thanks alot man.
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Dark.Revenant

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3126 on: April 23, 2017, 08:47:59 PM »

Is it possible to determine which weapon group the player has selected?
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Alex

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3127 on: April 23, 2017, 09:03:09 PM »

Is it possible to determine which weapon group the player has selected?

... not entirely sure, don't think so - but there could be some non-obvious way to do it.

Added ShipAPI.getSelectedGroupAPI().
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TrashMan

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3128 on: April 24, 2017, 12:54:48 AM »

what are all the tags?
Tier?
rarity?

Mostly/entirely used for drop generation. See: drop_groups.csv.

what does fighter4, fighter3, fighter2 do?

For autofit - kind of wing, and tier within that group.

num?

Internal, for sorting the spreadsheet. Not used by the game.

(Sorry this is a bit brief...)


This should be really explained in more depth.
Plenty of people who are trying to update their mods are left scratching their heads since they have no idea what effect some fields actually have or the value ranges or anything.

You should really make a detailed post with changes to ships/fighters/weapon and what the new fields/values do.
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Tartiflette

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3129 on: April 24, 2017, 01:04:08 AM »

This should be really explained in more depth.
Plenty of people who are trying to update their mods are left scratching their heads since they have no idea what effect some fields actually have or the value ranges or anything.

You should really make a detailed post with changes to ships/fighters/weapon and what the new fields/values do.
Actually this is very self-explanatory. Tier has always been there for weapons and is the same here, rarity is what it says on the tin, tags are mentioned in the patch notes, and num has always been there. Of all the things that changed, those are the most straightforward.
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TrashMan

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3130 on: April 24, 2017, 01:19:27 AM »

I can find nothing about the tags in the OP.

So why are there so many tags?
How do I now define number of fighters in a wing?
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TrashMan

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3131 on: April 24, 2017, 01:35:18 AM »

In ships.xml...waht do these do:

supplies/rec,supplies/mo,hints,breakProb,minPieces,maxPieces,number
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AxleMC131

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3132 on: April 24, 2017, 01:40:46 AM »

In ships.xml...waht do these do:

supplies/rec,supplies/mo,hints,breakProb,minPieces,maxPieces,number


supplies/rec: The number of supplies the ship consumes to repair after combat (not sure how relevant this is to actual game scenarios)

supplies/mo: Monthly maintenance supply cost of the ship

hints: Tags that tell the game what kind of ship it is, regarding things like commands. "Rally Civilian Craft" will rally all craft with the "CIVILIAN" tag for instance.

breakProb: Upon being disabled, the chance the ship breaks into pieces

minPieces: Minimum number of pieces the ship can break into

maxPieces: Maximum number of pieces the ship can break into

number: An id that isn't actually used in any way, and can be safely ignored
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AxleMC131

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3133 on: April 24, 2017, 01:42:19 AM »

... On a similar note, we really need a comprehensive explanation of all the keys in the various .csv files. I agree with @Tartiflette that most of them are actually quite self-explanatory, but it might still be useful as a reference, perhaps also with examples of ships in the stock game as a good baseline.

Anyone mind if I have a crack at this?
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TrashMan

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Re: Misc modding questions that are too minor to warrant their own thread
« Reply #3134 on: April 24, 2017, 03:26:38 AM »

How do I now define number of fighters in a wing?
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