just wondering what would I have to edit to make it so missiles aren't rendered in the launcher?
And how can i make a weapon not a pd weapon, I modified a pdlaser and have now replaced it with a modified phase beam but its still acting as a pd laser. thanks in advance
and i figured out why I couldnt get some weapons to work. When I moved the mod to the 0.7.2a folder and it worked I didnt think i needed to change anything. BUT the weapons csv files are slightly different at the top for anyone wanting to do a mod.
Spoiler
name,id,tier,base value,range,damage/second,damage/shot,emp,impact,turn rate,OPs,ammo,ammo/sec,reload size,type,energy/shot,energy/second,chargeup,chargedown,burst size,burst delay,min spread,max spread,spread/shot,spread decay/sec,beam speed,proj speed,launch speed,flight time,proj hitpoints,hints,number
name,id,tier,base value,range,damage/second,damage/shot,emp,impact,turn rate,OPs,ammo,ammo/sec,type,energy/shot,energy/second,chargeup,chargedown,burst size,burst delay,min spread,max spread,spread/shot,spread decay/sec,beam speed,proj speed,launch speed,flight time,proj hitpoints,hints,number
the top line is the 0.72a csv file and the bottom is 0.65a i think.
The 0.72a updata added reload size as a option too.