Since the reverse burn drive thing I tried didn't work, on to the next one
0.54.1a
Modding:Beam and burst beam weapons can now be animated (but the glow sprite can not, must remain the same for all frames)
Well I tried to make an animated weapon, but the animation part of it doesn't work >>"
Apology for not being able to take consecutive screenshots, Starsector crashes after just one screenshot, So this is how it looks,
It shows only the first frame, once you fire, the weapon disappears, and the reappears after what probably means it cycled through all the frames.
{
"id":"neutrino_phasedarray2",
"specClass":"beam",
"type":"ENERGY",
"size":"LARGE",
"displayArcRadius":1100,
"turretSprite":"graphics/neut/weapons/phasedarray/neutrino_phasedarray_base00.png",
"hardpointSprite":"graphics/neut/weapons/phasedarray/neutrino_phasedarray_base00.png",
"numFrames":16,
"frameRate":30,
"turretOffsets":[-80, 0],
"turretAngleOffsets":[0],
"hardpointOffsets":[-80, 0],
"hardpointAngleOffsets":[0],
"fringeColor":[212,60,25,255],
"coreColor":[255,255,255,255],
#"glowColor":[212,60,25,235],
"darkCore":false,
"width":50.0,
"textureType":ROUGH,
#"textureType":["graphics/fx/emp_arcs.png","graphics/fx/emp_arcs.png"],
"textureScrollSpeed":292.0,
"pixelsPerTexel":5.0,
"pierceSet":[PROJECTILE_FF,PROJECTILE_NO_FF,PROJECTILE_FIGHTER,MISSILE_FF,MISSILE_NO_FF,FIGHTER],
"fireSoundOne":"neutrino_heavybeam_firing",
"fireSoundTwo":"beam_heavy_loop",
}
Am I missing something