AI Hints for weapons, we could use a few more of those. Myself I could very much use the following, or at least a few of them.
BAD_TRACKING: similar to the STRIKE hint for torpedoes, the weapon has a very poor turn rate so watch where you fire it.
HIGH_FLUX: the weapon uses a lot of flux whenever it fires or builds up flux very rapidly, so don't put it on autofire unless you have the flux to spare.
LOW_AMMO(should be AI integrated): The weapon has a very low ammo count or is running out of ammo, so try to make sure every single shot fired connects with the target.
We could also use a few more SHIP hints, like the following.
SLOW: The ship in question is very slow or does not maneuver very well, so fly it accordingly
HEAVY: The ship in question has a lot of mass to it, so if you have an opportunity to ram your enemy, do it
WEAK: The ships armor or shields are very weak and perhaps does not have a very impressive armament, so this ship is clearly not designed for slugging with other ships, but rather flanking them and letting others ships do the slugging for you, so do exactly that.
STRONG: This ship has very strong armor or shields and powerful weapons, it's clearly designed to be in your face or be slugging against enemies, use it that way.
BALANCED: This ship has moderate of all the above, Use it for whatever job you need it to do.
BROADSIDER: This ships weapons are all mounted on its side(s), try to keep its side(s) facing the enemy.
Ideas?