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Topic: NoBuy (Read 1819 times)
xenoargh
Admiral
Posts: 5078
naively breaking things!
NoBuy
«
on:
August 21, 2012, 12:36:18 PM »
Boolean in weapon_data.csv; would prevent a Weapon from ever being salvaged or showing up in a store via random-weapons scripts. Mainly this is for built-ins that are unique objects that shouldn't ever be transferred or show up in stores.
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Please check out my SS projects
Xeno's Mod Pack
Alex
Administrator
Admiral
Posts: 23988
Re: NoBuy
«
Reply #1 on:
August 21, 2012, 12:38:06 PM »
For built-ins, put "SYSTEM" in the hints to accomplish this. Add "SHOW_IN_CODEX" if you still want them to, well, show up in the Codex.
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xenoargh
Admiral
Posts: 5078
naively breaking things!
Re: NoBuy
«
Reply #2 on:
August 21, 2012, 12:46:58 PM »
Great, I was just wondering whether that might be a workaround
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Please check out my SS projects
Xeno's Mod Pack
Uomoz
Admiral
Posts: 2663
'womo'dz
Re: NoBuy
«
Reply #3 on:
December 06, 2012, 10:13:29 AM »
Thank you for this. And sorry for the necro. Totally missed it.
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