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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: NoBuy  (Read 1819 times)

xenoargh

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NoBuy
« on: August 21, 2012, 12:36:18 PM »

Boolean in weapon_data.csv; would prevent a Weapon from ever being salvaged or showing up in a store via random-weapons scripts.  Mainly this is for built-ins that are unique objects that shouldn't ever be transferred or show up in stores.
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Alex

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Re: NoBuy
« Reply #1 on: August 21, 2012, 12:38:06 PM »

For built-ins, put "SYSTEM" in the hints to accomplish this. Add "SHOW_IN_CODEX" if you still want them to, well, show up in the Codex.
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xenoargh

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Re: NoBuy
« Reply #2 on: August 21, 2012, 12:46:58 PM »

Great, I was just wondering whether that might be a workaround :)
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Uomoz

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Re: NoBuy
« Reply #3 on: December 06, 2012, 10:13:29 AM »

Thank you for this. And sorry for the necro. Totally missed it.
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