We have multiple method in combat for nebula, we can have for campaign? Thank
com.fs.starfarer.api.fleet.FleetMemberAPI
boolean isInsideNebula();
boolean isAffectedByNebula();
void setAffectedByNebula(boolean affectedByNebula);
void setInsideNebula(boolean isInsideNebula);
This is maybe not correctly method because we have, except if i have wrong, two levels of nebula, normal and hard nebula where hard , you lose very more burnlevel. So maybe:
boolean isAffectedByNebula(); => int isAffectedByNebula(); who give 0,1 or 2. (0 , you are not affected, 1, normal effect and 2, this is hard effect)
void setAffectedByNebula(boolean affectedByNebula); => void setAffectedByNebula(int affectedByNebula); (Same thing for int value)
This method can be usefull for qew too rare thing, i think, so i can understand why you refuse. (After, maybe for a better IA, for later... actually who can go inside without problems because he have not need fuel or supplies[Just for very very very big fleet, because pirates fleets, this is a protected area for them])