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Author Topic: Change how ships are damaged upon retreating  (Read 1417 times)

Jazwana

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Change how ships are damaged upon retreating
« on: November 28, 2012, 08:49:31 AM »

I hadn't noticed this until now but as I re-engaged a pirate fleet after some ships retreated, I noticed that the damaged armor cells were scattered randomly across the ships, so they all had a "checkerboard" pattern of damage.

My suggestion is to change where the damage is applied.   I'd love to see the ships have damage applied across only two or three points (angles from the center) to simulate battle damage (perhaps usually to the rear, since they were retreating?)

It would add to the game immersion (when I re-engage, i notice that there's a large gaping hole in their starboard armor.. hmm my fleet must have gotten some good hits in on this one as it fled.)  In addition, it would bring a degree of tactical decision making to the next fight while not making the enemy uniformly weakened  (target the starboard side to take it down quicker, but now they can cover with their shield at the risk of opening up the armored port side.)
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Thaago

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Re: Change how ships are damaged upon retreating
« Reply #1 on: November 28, 2012, 11:03:49 AM »

I think this is a really good idea.
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Alex

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Re: Change how ships are damaged upon retreating
« Reply #2 on: November 28, 2012, 11:28:07 AM »

It's actually supposed to work that way now :) I'll note this down as something to take a look at.
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Jazwana

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Re: Change how ships are damaged upon retreating
« Reply #3 on: November 28, 2012, 01:19:35 PM »

great :)
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