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Author Topic: Ship Abilities  (Read 2828 times)

thunderbuddy

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Ship Abilities
« on: January 15, 2012, 09:13:44 AM »

Hello I just bought the game as a part of the cynical brit wave, and I'm loving it. I was just thinking about some things that could add even more to the combat in this game. What if each ship, or maybe just some ships had a slot for some sort of engine ability? The abilities I was thinking about would be something like a boost, or even a blink that would have a cooldown. Maybe using these generates flux, and of course if the ship is overloaded, you can't use them. Let me know what you guys think.
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BeanusMaximus

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Re: Ship Abilities
« Reply #1 on: January 15, 2012, 10:03:04 AM »

You could have abilities such as Engine boost that increases the ships speed but sacrifices turning speed whilst doing it. Also to prevent spamming the ability there could be a cool down rate or a transition phase where it takes like 3 seconds to switch between the two (reduced turn speed during this phase).
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CommComms

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Re: Ship Abilities
« Reply #2 on: January 15, 2012, 10:32:40 AM »

These sorts of things are confirmed for the future.  Two things Alex has mentioned by name are afterburners, and a ship teleporter module, which I suspect will work along the lines of a blink.
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BeanusMaximus

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Re: Ship Abilities
« Reply #3 on: January 15, 2012, 10:40:04 AM »

These sorts of things are confirmed for the future.  Two things Alex has mentioned by name are afterburners, and a ship teleporter module, which I suspect will work along the lines of a blink.
The teleporter sounds cool, I'm also sure I've seen EMP being mentioned somewhere o.o
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