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Author Topic: Advanced Combat Tutorial bypass glitches  (Read 1175 times)

DeMatt

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Advanced Combat Tutorial bypass glitches
« on: November 24, 2012, 01:38:16 PM »

A few bypass glitches that I triggered by playing the Advanced Combat Tutorial "wrong"...

1) Killing the Enforcer at the beginning, before clicking through any messages, causes a "Fatal:  null" crash when you do click your way up to the "knock down its shields" message.
Spoiler
99124 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.tutorial.OoOO$2.super(Unknown Source)
   at com.fs.starfarer.tutorial.D.advance(Unknown Source)
   at com.fs.starfarer.title.C.float$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.A.B.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.OOoO.???000(Unknown Source)
   at com.fs.super.A.new(Unknown Source)
   at com.fs.starfarer.combat.String.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

2) Getting yourself killed during the first "kill the Enforcer using these weapons" segment ends the tutorial prematurely without a message.  Something about "use the weapons, pinhead, not ramming" might be appropriate before kicking the player back to the menu. :P

3) During the second "disable the Enforcer's systems" segment, if you're precise, you can complete it using the Assault Chainguns (which I consider to not be a glitch).  If you're not precise, you kill the Enforcer... and stop the tutorial from progressing.

4) The Wolf that provides beam fire doesn't despawn after its segment, and is close enough to the nebula to be detectable at the start of that segment.  Moving towards it allows it to shoot at you - and if you're extremely silly about it, get killed by it.

5) Instead of flying through the nebula, you can fly around it.  The next message will trigger as soon as you're level with the nebula's top edge.  I'd suggest simply making the test nebula wider - anybody who flies around it probably already understands nebula effects. :P
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Alex

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Re: Advanced Combat Tutorial bypass glitches
« Reply #1 on: November 25, 2012, 07:47:01 AM »

Thanks for the rundown :) Seems like making the relevant ships ultimately unkillable should fix most of the issues.
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