Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
This has been posted a month agohttp://www.rockpapershotgun.com/2015/04/08/mia-limit-theorys-josh-parnell-has-gone-quiet/
Still, the game is not going to recover from such a devastating loss of marketing
Alex is always active in the forums, isn't he?
TL;DRIn February I began having some rather serious mental health issues, likely brought on by the mounting stress and ever-escalating work habits of the previous weeks and months, as well as two years of an unhealthily-narrow lifestyle. These issues at first impaired, and then virtually destroyed my ability to do most things effectively (and with it my efficacy in building LT, although on most days I still attempted to make progress). Only after three months did I finally recognize that I required medical help -- that something was seriously wrong. After returning home to my family and being diagnosed & treated (for about 1 month now), I'm feeling much, much better -- about like I felt two years ago: inspired, creative, far less 'possessed,' far less tense about everything, and generally a lot more capable of moving forward with LT. The radio silence was due to the fact that, throughout this period, I felt totally unable to face the things that mattered most to me (LT), largely because I wasn't capable of performing at the same level that had come to be my norm
I'm still trying to figure out what Limit Theory has to offer, other than "everything's procedural", which I find to be one of the lamest new "things". "Oh, these sectors and ships were generated procedurally."Okay. That's probably why they aren't interesting at all. Maybe I should make a machine that write procedural books, and another that makes procedural movies and TV shows (bad example, that would probably work).