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Author Topic: MechCommander Omnitech 2.4  (Read 2423 times)

xenoargh

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MechCommander Omnitech 2.4
« on: November 13, 2012, 06:42:58 AM »

Really cool stuff; if you've never heard of it, it's using MechCommander 2's source and makes all sorts of kewl changes.  100% free and very fun if you like the MechWarrior universe.

Contributed a (small) amount of code to it a while ago; the current changelog's pretty incredible and fixes a lot of the moddability issues with the original game, such as allowing weapons to finally have individually-defined ranges.  Big props to Mechman for continuing to work on it.

Just thought I'd give people FYI about it since it's the kind of game people around here like :-)
« Last Edit: November 14, 2012, 03:09:48 PM by xenoargh »
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Sproginator

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Re: MechCommander Omnitech 2.4
« Reply #1 on: November 13, 2012, 10:24:14 AM »

I wish I had my pc again, nvm, will have one by the end of the month
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xenoargh

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Re: MechCommander Omnitech 2.4
« Reply #2 on: November 14, 2012, 03:14:17 PM »

Yeah, it's pretty nice.  I really haven't had time to do much other than fire it up and go, "neat, explosions, yay" though; too busy with other stuff atm.
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