First of all most important thing: this mod wouldn't be possible if there wasn't master coder LAAAAAAAAZYYYYYY WIIIIZAAAAAAARD (LazyWizard). All i have was idea and this dude make my idea reality
So he did all new code and i did all variants
This mod adds 296+ (new variants in vanilla game. Only variants of vanilla ships. There is no new ships in this mod. None
This mod randomize all vanilla variants in all vanilla fleets. It do NOT CHANGE vanilla fleets composition. So , this is mod for all those people who love to play pure vanilla game it will not introduce any new weapon, nothing. All variants are in vanilla OP boundaries.
So, to sum it. You will face same vanilla fleets with same ships BUT all ships will have different variants every time new fleet is spawn. Well i hope you like it
Update 2.1:
Added new "elite", variants for Paragon (Alex's Paragon
, he choose it), Onslaught, Dominator, Odyssey, Medusa, Hammerhead and Enforcer. This variants have 50% more OP so they can simulate AI captains with Technology skill on max
Version 2.0
So, what did I do in this version?
Pirates - have own set of variants.
Independents - have own set of variants.
Hegemony - have own set of variants.
Tri - have own set of variants.
This means that all faction will have variants that will only appears in that fraction fleets.
Compatible with other mods that use vanilla fleets compositions.
UOMOZ CORVUS COMPATIBILITY EXPLANATION:Ok people with LW guidance i manage to make UC compatible with vanilla addon mod. So this is what you must do:
1. Change Corvus.java located in Uomoz Corvus\data\scripts\world\corvus with this one:
http://www.mediafire.com/view/?hacihaq6cj929poOR
2. In Locate Corvus.java in Uomoz Corvus\data\scripts\world\corvus open Corvus.java and find this:
SectorEntityToken token = system.createToken(0, 15000);
HegemonySDFSpawnPoint sdfSpawn = new HegemonySDFSpawnPoint(sector, system, 30, 1, token, hegemonyStation);
spawnSDF(sector, system, hegemonyStation);
Now, change last line so it go like this:
SectorEntityToken token = system.createToken(0, 15000);
HegemonySDFSpawnPoint sdfSpawn = new HegemonySDFSpawnPoint(sector, system, 30, 1, token, hegemonyStation);
sdfSpawn.spawnFleet();
Both methods do same thing
That is it. Now UC is compatibile with Vanilla addon, but remember if you want to play UC without vanilla addon you must get back that line or entire Corvus.java.