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Author Topic: Iron Legion Mod (v. 1.2.2)  (Read 18960 times)

CrashToDesktop

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Iron Legion Mod (v. 1.2.2)
« on: October 05, 2012, 03:52:37 PM »

Cleaned up some stuff; out of date and not really relevant anymore.
« Last Edit: March 29, 2021, 02:43:15 PM by The Soldier »
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CrashToDesktop

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Re: Iron Legion Mod (v. 1.2.1, hotfix)
« Reply #1 on: November 06, 2012, 06:00:07 PM »

Fixed a bug that would cause a crash on startup, and re-balanced ship OP costs.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

ArkAngel

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Re: Iron Legion Mod (v. 1.2.1, hotfix)
« Reply #2 on: January 01, 2013, 08:09:48 AM »

Erm is this dead? I kinda liked it  :(
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"Yes... Yes I -am- sending you, alone, unarmed, against the might of the Hegemony defense fleet.  Not to worry - watching how they obliterate your puny frigate will be most... enlightening.  I shall dissect their tactics and emerge victorious!  Any questions? Then get to your ship, you launch in 5."

CrashToDesktop

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Re: Iron Legion Mod (v. 1.2.1, hotfix)
« Reply #3 on: January 01, 2013, 09:32:53 AM »

Not much happening with it. :/ Guess people nowadays want new stuff with thier mod.  Nevertheless, there is a working version I've kept in the back of my computer. Up-to-date with .54 as well. :)

http://www.mediafire.com/?mby625hlhl0opld
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

ArkAngel

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Re: Iron Legion Mod (v. 1.2.1, hotfix)
« Reply #4 on: January 01, 2013, 12:43:37 PM »

Thanks, at a New Years party. will download when I get home.
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"Yes... Yes I -am- sending you, alone, unarmed, against the might of the Hegemony defense fleet.  Not to worry - watching how they obliterate your puny frigate will be most... enlightening.  I shall dissect their tactics and emerge victorious!  Any questions? Then get to your ship, you launch in 5."

CrashToDesktop

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Re: Iron Legion Mod (v. 1.2.1, hotfix)
« Reply #5 on: January 01, 2013, 02:51:45 PM »

No problem. :) Will update the OP with changelog.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Uthilian

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Re: Iron Legion Mod (v. 1.2.2)
« Reply #6 on: January 12, 2013, 03:22:19 AM »

I like your ships just a shame it crashes everytime I use the mod in campaign mode
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CrashToDesktop

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Re: Iron Legion Mod (v. 1.2.2)
« Reply #7 on: January 12, 2013, 05:13:06 AM »

Oh?  I though I fixed that.

A log would be nice, if you can get me that.
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I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Uthilian

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Re: Iron Legion Mod (v. 1.2.2)
« Reply #8 on: January 12, 2013, 03:58:36 PM »

Quote
1437689 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Ship hull variant [blowtorch_hull] not found!
java.lang.RuntimeException: Ship hull variant [blowtorch_hull] not found!
   at com.fs.starfarer.loading.L.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.void.class$Object(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
and
Quote
1723904 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Ship hull variant [welder_hull] not found!
java.lang.RuntimeException: Ship hull variant [welder_hull] not found!
   at com.fs.starfarer.loading.L.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.void.class$Object(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CargoData.addMothballedShip(Unknown Source)
   at data.scripts.world.IronLegionConvoySpawnPoint.addRandomShips$(IronLegionConvoySpawnPoint.java:98)
   at data.scripts.world.IronLegionConvoySpawnPoint.spawnFleet(IronLegionConvoySpawnPoint.java:58)
   at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
I think i have seen bull_hull aswell
I copied and edited all your variants changing the file name and the name in the file to contain the name name_hull and i was going to see if that fixed the problem
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CrashToDesktop

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Re: Iron Legion Mod (v. 1.2.2)
« Reply #9 on: January 12, 2013, 04:20:46 PM »

Ah, I think it crashes when a convoy comes along.  Must be a mistype for the bull_hull variant.  I'll check that out.

And hmm, I guess I'll need to do some other fixes as well.  The Blowtorch was also kind of my guinea pig for testing decorative weapons. ;D I'll add some more stuff in as well.
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I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

LazyWizard

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Re: Iron Legion Mod (v. 1.2.2)
« Reply #10 on: January 12, 2013, 07:29:24 PM »

In IronLegionConvoySpawnPoint.java you have the following section:

Code
    private static String[] ships =
    {
        "welder_hull",
        "shield_hull",
        "shield_hull",
        "blowtorch_hull",
        "bull_hull",
        "bull_hull",
        "welder_hull",
    };

All of those should have Hull capitalized.
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Uthilian

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Re: Iron Legion Mod (v. 1.2.2)
« Reply #11 on: January 12, 2013, 07:30:47 PM »

my fix worked I played it for a good couple of hours and it worked fine
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CrashToDesktop

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Re: Iron Legion Mod (v. 1.2.2)
« Reply #12 on: January 12, 2013, 08:23:07 PM »

Well...I feel stupid. -_-

Anyways, the other fixes and additions should be coming around by tomorrow. :)
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I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

djtman003

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Re: Iron Legion Mod (v. 1.2.2)
« Reply #13 on: February 22, 2013, 05:07:32 AM »

how many drone dose each ship have total
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Uthilian

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Re: Iron Legion Mod (v. 1.2.2)
« Reply #14 on: February 22, 2013, 05:36:41 AM »

Infinite I believe they reg at a rate of 0.07 per sec
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