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Author Topic: Behemoths of Starfarer Mod  (Read 12414 times)

Sproginator

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Re: The Mothership challenge!
« Reply #15 on: October 03, 2012, 09:33:18 AM »

What program is that? it looks epic!
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Lordzias

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Re: The Mothership challenge!
« Reply #16 on: October 03, 2012, 09:50:31 AM »

It's Cinema 4D R13.016 Studio... That's what the title bar says at least.
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Sproginator

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Re: The Mothership challenge!
« Reply #17 on: October 03, 2012, 02:37:43 PM »

The Turtle heavy auto factory:

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maximilianyuen

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Re: The Mothership challenge!
« Reply #18 on: October 03, 2012, 11:04:41 PM »

What program is that? it looks epic!

some 3d software like 3Dmax ;D
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megal00t

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Re: The Mothership challenge!
« Reply #19 on: October 04, 2012, 02:03:27 AM »

max's ship looks like the top half from the bentus mothership from homeworld 2 ;D

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maximilianyuen

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Re: The Mothership challenge!
« Reply #20 on: October 04, 2012, 02:44:28 AM »

It's definitely my inspiration!

planned design drawn on the commute to work, see if anyone got some suggestion?

cruiser size dock yard is moved to the due right side of the mothership,
the original cruiser dock yard now should be a main siege gun of 3 large beam weapon  ;D
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« Last Edit: October 04, 2012, 08:50:53 AM by maximilianyuen »
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Sproginator

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Re: The Mothership challenge!
« Reply #21 on: October 04, 2012, 08:49:30 AM »

Looking good, Could end up making this a total conversion, so that we dont have to be restricted to:

Starfarer lore
Specific colours
Specific factions

etc
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Sproginator

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Re: Behemoths of Starfarer Mod
« Reply #22 on: October 04, 2012, 09:01:56 AM »

Edited the title, Time to get to work! :D
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maximilianyuen

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Re: Behemoths of Starfarer Mod
« Reply #23 on: October 04, 2012, 10:02:50 AM »

idea:
(down is the frontal side) the right is obvious a big gun....big ship without big gun is just a big junk :)
planned 3 large energy beam weapon in linked
left is the dock for cruiser class and anything under(in mind anyway)
the ship system would be drone and here will be the launch gate as well

inner rim is the civilian area, ship of this size got to maintain some sort of gender balance or even allow family on board
those thin lines ought to be civilian building when the ship is in station
probably would be concealed or retracted into the armored during battle like the 3rd Tokyo city in EVE
the admin/bridge is right above overwatching

the tube around the back would be the working module, supporting civil /cargo/ supply ship docking and launch, repairing ships too large to dock, escape pod
and such

normal combat weapons are located at the outter rim around main hull for defensive purpose only, until they get into the angle of the big gun...

engine need more work.

then would do some minimal coloring and give it a test drive this weekend :D
(maybe would share the rendered material with separated layer for those who wanna color it for their own use?assuming anyone would like it...)

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« Last Edit: October 04, 2012, 10:05:44 AM by maximilianyuen »
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Sproginator

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Re: Behemoths of Starfarer Mod
« Reply #24 on: October 04, 2012, 10:07:02 AM »

Cool, I like the idea, needs more fire power if you ask me hehe, or I could turn it into a colony ship, pd defence only, just for crew, cargo and storage :)
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maximilianyuen

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Re: Behemoths of Starfarer Mod
« Reply #25 on: October 04, 2012, 10:37:52 AM »

i am thinking giving it a cruiser drone system. as long as i class it as fighter it should work?
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Sproginator

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Re: Behemoths of Starfarer Mod
« Reply #26 on: October 04, 2012, 10:41:53 AM »

i am thinking giving it a cruiser drone system. as long as i class it as fighter it should work?
In theory
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A person who's never made a mistake, never tried anything new
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maximilianyuen

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Re: Behemoths of Starfarer Mod
« Reply #27 on: October 04, 2012, 10:47:31 AM »

great, jf so i can even fry in formation, if i figure out if they can do more then orbiting...
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Sproginator

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Re: Behemoths of Starfarer Mod
« Reply #28 on: October 04, 2012, 11:01:37 AM »

great, jf so i can even fry in formation, if i figure out if they can do more then orbiting...
I don't think I want cruiser drones, it's just meant to be just adding in huge ships, not make everything nuts
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Upgradecap

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Re: Behemoths of Starfarer Mod
« Reply #29 on: October 04, 2012, 11:08:57 AM »

Haha, i see what you did there, sprog.

Your first behemoth holds an almost identical in color style to the sidus dim, the OP looks pretty much similar and so on

Now, if you believe I'm gonna tell him to stop that, and do something with copyright, don't be silly! But the ship is awfully alike to sidus dim ships.... ;)
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