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Author Topic: Surprisingly Dangerous Weapons  (Read 16025 times)

billi999

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Re: Surprisingly Dangerous Weapons
« Reply #15 on: September 28, 2012, 03:38:21 PM »

I absolutely adore the HephAG, people talk about decking out their Conquests with Hellbores, but I say give the HephAGs a chance! I find them extremely satisfying to use and absolutely devastating to hull and armour, and even shields though of course to a lesser degree. If you did use it with a Conquest then you could easily get some good efficient kinetic damage with a heavy needler anyway!
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ArthropodOfDoom

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Re: Surprisingly Dangerous Weapons
« Reply #16 on: September 28, 2012, 06:48:11 PM »

As much as people use Hellbores/Hephaestus,
I much prefer Mjolnir cannons for the EMP damage.
I think it sets a precedent for any other large multipurpose weapons.
I use two a side in conjunction with a Phase Beam for some pretty good EMP damage.
However, I might use a Graviton Beam in order to get some actual anti-shield capability.
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Faiter119

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Re: Surprisingly Dangerous Weapons
« Reply #17 on: September 29, 2012, 04:12:26 AM »

As much as people use Hellbores/Hephaestus,
I much prefer Mjolnir cannons for the EMP damage.
I think it sets a precedent for any other large multipurpose weapons.
I use two a side in conjunction with a Phase Beam for some pretty good EMP damage.
However, I might use a Graviton Beam in order to get some actual anti-shield capability.

You must be the only one :)

And if you diddnt know, the Phase beam and the grav beam does the same dmg vs shields. As the Phase beam is 150 dps and the grav is 100 dps kinetic (50% vs shields).
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Gothars

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Re: Surprisingly Dangerous Weapons
« Reply #18 on: September 29, 2012, 04:23:13 AM »


You must be the only one :)

And if you diddnt know, the Phase beam and the grav beam does the same dmg vs shields. As the Phase beam is 150 dps and the grav is 100 dps kinetic (50% vs shields).

Kinetic does 200% vs shields. So it is better against them than the Phase Beam.
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Faiter119

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Re: Surprisingly Dangerous Weapons
« Reply #19 on: September 29, 2012, 04:35:12 AM »


You must be the only one :)

And if you diddnt know, the Phase beam and the grav beam does the same dmg vs shields. As the Phase beam is 150 dps and the grav is 100 dps kinetic (50% vs shields).

Kinetic does 200% vs shields. So it is better against them than the Phase Beam.

Really? Wow ive been missing out.
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hadesian

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Re: Surprisingly Dangerous Weapons
« Reply #20 on: September 29, 2012, 05:27:39 AM »

The tactical laser

oh my god if you spam those
it's just
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Reshy

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Re: Surprisingly Dangerous Weapons
« Reply #21 on: September 29, 2012, 02:37:36 PM »

Lots of the single light machine guns are pretty potent at bringing down shields of just about anything.
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Ghoti

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Re: Surprisingly Dangerous Weapons
« Reply #22 on: September 29, 2012, 11:22:13 PM »

The High-Intensity Laser. ...   A little suprise there, no? ;D
no  >:(
Mount anything else and the ship will be even more effective. That weapon is anemic.

I'd say the cluster bomb launcher qualifies for inclusion.
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harrumph

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Re: Surprisingly Dangerous Weapons
« Reply #23 on: September 30, 2012, 12:00:40 AM »

The High-Intensity Laser. ...   A little suprise there, no? ;D
no  >:(
Mount anything else and the ship will be even more effective. That weapon is anemic.

I'd say the cluster bomb launcher qualifies for inclusion.

I wouldn't call the HIL anemic, just a little specialized. The range is amazing, and it absolutely crushes frigates (and some destroyers). No good against big ships, but then that's beams for you.

Cluster bombs: totally sweet.
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Nooblies

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Re: Surprisingly Dangerous Weapons
« Reply #24 on: September 30, 2012, 01:07:52 AM »

Mine would be sabot missiles, especially against high tech ships

It does kinetic damage, no worries. On the armour it is!

Drops to 150 hull...
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Ghoti

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Re: Surprisingly Dangerous Weapons
« Reply #25 on: September 30, 2012, 07:35:45 AM »

it absolutely crushes frigates (and some destroyers).
The ability to blow up a frigate with a large energy weapon is not an interesting property. :D
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Thaago

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Re: Surprisingly Dangerous Weapons
« Reply #26 on: September 30, 2012, 08:07:03 AM »

it absolutely crushes frigates (and some destroyers).
The ability to blow up a frigate with a large energy weapon is not an interesting property. :D

I don't think thats always true - you can reliably hit a frigate at 1200-1800 range with a HIL - you can't do that with anything else except the Tachyon Lance. Plasma and the Autopulse will both miss the vast majority of their shots against the nimble ones. I've used the HIL effectively in a support role - using it as a primary armament is a mistake though.
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DelicateTask

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Re: Surprisingly Dangerous Weapons
« Reply #27 on: October 03, 2012, 10:41:51 AM »

The Proximity Charge Launcher. That thing is the most devastating thing ever to fighters.
I really had a hard time getting behind that weapon, but you're right. The problem is that it's extremely specialized. It's not exactly useful in the way that you might expect, but used properly, it can shred enemies.


Also, autopulse cannons. They're fun. Maybe not the best weapon ever, but I've never had nearly as much success putting other large energy weapons on my Paragon.
« Last Edit: October 03, 2012, 10:46:03 AM by DelicateTask »
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Ghoti

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Re: Surprisingly Dangerous Weapons
« Reply #28 on: October 03, 2012, 05:28:07 PM »

AutoPulses are just accepted to be dangerous weapons.
1. Expanded magazines provide them with more capacity
2. Burst DPS of 1000 is huge.
3. It's more than 1000 DPS because it goes in an energy slot, it can go up to 1500 DPS.
4. which means it gets better than 1:1 flux to damage
5. When it's not in combat, its spooling up damage giving it a higher effective DPS than 200.

AutoPulse lasers are the first thing I go looking for once I get a large energy slot.
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Aleskander

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Re: Surprisingly Dangerous Weapons
« Reply #29 on: October 04, 2012, 09:41:49 AM »

AP's are good against cruisers and most low-tech ships but I find that most caps can just soak up the damage with shields.
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