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Author Topic: a suggestion for the implementation of mining.  (Read 6373 times)

xanderh

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a suggestion for the implementation of mining.
« on: September 24, 2012, 11:37:49 PM »

This was originally posted as a reply in http://fractalsoftworks.com/forum/index.php?topic=4351.0 <-that thread, but I think it would be best if it had it's own thread, so it could be discussed properly.
I will copy the original post in it's entirety, and just paste it here.



What I mean is, you don't do the mining yourself, you just toss a space station near an asteroid belt and on a daily basis it produces stuff you then take this stuff to another place for it to convert it into supplies/weapons/ships, wich in turn you can put in your other stations for them to be sold...Or just use'em yourself...

I'd actually like to do the mining myself, in the style of SPAZ, but slightly different.

You outfit a ship (like the venture) with one or more mining blasters, or other similar weapons, and shoot the asteroids. This should break them apart in smaller pieces, which can then be collected with tractor beams, and packaged so it will fit in freighters. You can have specialised tractor ships and packaging ships, making the process faster and better. You can of course also have fleets that automatically do this, if you don't want to do this yourself.

And if you don't like the idea of tractor beams, due to it being pretty unrealistic, you can always substitute it with "mover" drones. They are basically drones with large engines and grappling hooks, attaching themselves to asteroids, and moving them towards and into the freighters.

A good way of showing how the ores are stored in the freighters would be animated ship parts. On ships like the buffalo, the sides or other parts could open up, exposing the cargohold. The atlas is a different beast, as it has a tonne of small cargo containers on the outside of the hull. These could be animated as well, by only appearing when items are moved into it. These animations should only appear when you're mining in an area with no enemy ships, as it would endanger the ships too much with exposed cargoholds. This would also help diminish the effects on performance, as only relevant ships are on screen, along with only a couple of projectiles.

Of course, I don't know how hard it would be to animate sections of the hull, but I imagine it could possibly be done with fake built-in weapon mounts, as these can already be animated.







Also, if someone could send me a PM with instructions on how to make the link look like the one in the OP I posted above, it would be much appreciated.
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Gabriel_Braun

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Re: a suggestion for the implementation of mining.
« Reply #1 on: September 25, 2012, 02:36:50 AM »

Well I'm not dead, just been uber busy with this new semester and work :)

I've been messing on and off with a dedicated asteroid mining/research mod for a good few weeks now where there's a 'fleet' of asteroids that drops needed resources;  I'm hoping I get enough time during the term break in october to sort it into a release for all your mining needs :D

Link to first post: http://fractalsoftworks.com/forum/index.php?topic=4080.msg63793#msg63793

//edit:  Added link
« Last Edit: September 25, 2012, 02:47:48 AM by Gabriel_Braun »
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xanderh

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Re: a suggestion for the implementation of mining.
« Reply #2 on: September 25, 2012, 11:19:48 PM »

I'll check out your mod when it's ready to be played, but I was hoping that something like this would be in the final game.

EDIT: After looking more into your thread, it doesn't seem like mining, as much as it sounds like you're trying to upgrade ships.
« Last Edit: September 25, 2012, 11:39:28 PM by xanderh »
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GUNINANRUNIN

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Re: a suggestion for the implementation of mining.
« Reply #3 on: September 26, 2012, 11:11:29 AM »

Is this meant for mods? I don't know if anyone would want to tediously go about mining for themselves when you could assign a fleet to the task, or just go pick on some pirates for ten minutes.
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rex

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Re: a suggestion for the implementation of mining.
« Reply #4 on: September 26, 2012, 12:56:58 PM »

Is this meant for mods? I don't know if anyone would want to tediously go about mining for themselves when you could assign a fleet to the task, or just go pick on some pirates for ten minutes.

Of course, running defense for a swarm of mining craft could actually be fun. You get to shoot at things that are not rocks, and build your empire by gather resources.
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xanderh

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Re: a suggestion for the implementation of mining.
« Reply #5 on: September 27, 2012, 11:42:01 PM »

my internet dropped, and swallowed my message... I'll give the shorter version.

I know that not many people would want to mine, which is why it should be entirely optional. But I am relaxed by it, which is why I enjoy doing it in EVE. I would like to run defense for mining fleets, but I would also like the option of mining myself.
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Gothars

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Re: a suggestion for the implementation of mining.
« Reply #6 on: September 28, 2012, 05:41:41 AM »

my internet dropped, and swallowed my message... I'll give the shorter version.

If your connection fails you can just hit the back button, your message should be preserved. At least in Chrome.

@ topic: Following the logic of "little power, much control; much power, little control" I would guess that both personal and indirect mining will be possible. At first you'll have to do it yourself, and as your mining empire grows you'll have to commission workers.
« Last Edit: September 28, 2012, 10:17:45 AM by Gothars »
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GUNINANRUNIN

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Re: a suggestion for the implementation of mining.
« Reply #7 on: September 28, 2012, 10:13:34 AM »

I loved doing it on EVE. Too bad I can't afford to actually pay for the game.... ._.
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xanderh

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Re: a suggestion for the implementation of mining.
« Reply #8 on: September 28, 2012, 01:45:08 PM »

my internet dropped, and swallowed my message... I'll give the shorter version.

If your connection fails you can just hit the back button, your message should be preserved. At least in Chrome.

@ topic: Following the logic of "little power, much control; much power, little control" I would guess that both personal and indirect mining will be possible. At first you'll have to do it yourself, and as your mining empire grows you'll have to commission workers.

I'm using chrome. I tried, but it didn't work :(

And that's exactly what I was thinking. It should be possible to not have to mine manually at all, but to fight your way up, but I would like the option of both mining myself, and having automated fleets do it.
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DragonV2

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Re: a suggestion for the implementation of mining.
« Reply #9 on: September 30, 2012, 03:03:02 PM »

well we do have mining drones as it were so automating this wont be that hard, if we actually can eventually make several fleets then it wont be that hard to automate it

as to how it is mined there are several ways that it can be done, you haul a roid to a reprocessing station where then the drones go to work, this way its more or less protected and hauling the ore out wont be as much of an issue(getting it there would make for a fun challenge) off course another way is to either split up the rock into manageable  chucks and load em into a freighter (we have weapons that alter the fabric of space im sure a tractor beam that works off distorting gravity wont be out of the question) or another way, which is how eve does it, uses lasers to vaporize the roid and this is then "sucked up"

 i do hope this game gets a good industrial side too it since i enjoy being able to be self sustained
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xanderh

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Re: a suggestion for the implementation of mining.
« Reply #10 on: October 01, 2012, 01:19:50 AM »

well we do have mining drones as it were so automating this wont be that hard, if we actually can eventually make several fleets then it wont be that hard to automate it

as to how it is mined there are several ways that it can be done, you haul a roid to a reprocessing station where then the drones go to work, this way its more or less protected and hauling the ore out wont be as much of an issue(getting it there would make for a fun challenge) off course another way is to either split up the rock into manageable  chucks and load em into a freighter (we have weapons that alter the fabric of space im sure a tractor beam that works off distorting gravity wont be out of the question) or another way, which is how eve does it, uses lasers to vaporize the roid and this is then "sucked up"

 i do hope this game gets a good industrial side too it since i enjoy being able to be self sustained

That's more or less what I was thinking. If you just move the asteroid itself, you should be slowed down by it, preferably a lot. Moving a rather large asteroid is a slow process, and moving too fast with such a large rock would be dangerous for everything involved, including both your own ships, and potential enemies. Also, something cool would be to have the asteroid itself as a ship with nothing but thrusters, that you'd have to protect. It would always be deployed automatically, and if it was destroyed, you would lose the asteroid.
The asteroid should have no shields, and no armor, but quite a lot of hull points, as it's a solid rock. The speed and acceleration of it should be low, as the only propulsion it has is in the form of small drones attached to it.
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silentstormpt

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Re: a suggestion for the implementation of mining.
« Reply #11 on: October 09, 2012, 05:47:32 AM »

Right now, due to the infinite flux of ship spawns, if we did get a effective mining system, with defense fleets, they would end up victims from Pirate infinite flux of ships.

until we that a system that will only spawn ships based on a factions "capital", like that LazyWizards Economy mod, i would get somewhat depressed w/e i see my miners dying out, just like how i feel depressed when i see creepers spawn on anywhere that has a shadow (Minecraft)...
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GUNINANRUNIN

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Re: a suggestion for the implementation of mining.
« Reply #12 on: October 15, 2012, 10:20:40 AM »

Right now, due to the infinite flux of ship spawns, if we did get a effective mining system, with defense fleets, they would end up victims from Pirate infinite flux of ships.

until we that a system that will only spawn ships based on a factions "capital", like that LazyWizards Economy mod, i would get somewhat depressed w/e i see my miners dying out, just like how i feel depressed when i see creepers spawn on anywhere that has a shadow (Minecraft)...
That's why I think this would be better off in the mods section. I can't see this making it into Vanilla.
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xanderh

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Re: a suggestion for the implementation of mining.
« Reply #13 on: October 16, 2012, 02:53:21 AM »

Right now, due to the infinite flux of ship spawns, if we did get a effective mining system, with defense fleets, they would end up victims from Pirate infinite flux of ships.

until we that a system that will only spawn ships based on a factions "capital", like that LazyWizards Economy mod, i would get somewhat depressed w/e i see my miners dying out, just like how i feel depressed when i see creepers spawn on anywhere that has a shadow (Minecraft)...
That's why I think this would be better off in the mods section. I can't see this making it into Vanilla.

Mining is a listed feature, so I would hope it makes it into the final game.
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GUNINANRUNIN

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Re: a suggestion for the implementation of mining.
« Reply #14 on: October 16, 2012, 10:11:55 AM »

Mining is a listed feature, so I would hope it makes it into the final game.
It is?
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In short, if you throw a stone out of the rear window of your spaceship you will go faster.
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