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Author Topic: The Lore Corner  (Read 179313 times)

Alex

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Re: The Lore Corner
« Reply #45 on: September 01, 2012, 09:20:35 PM »

With the understanding that a lot of stuff is TBD/liable to get retconned the instant it becomes convenient to do so, let me answer a couple of these.

-How are "independent" systems governed (like Exar, I mean). Do they have things under control? Are pirates particularly rampant in worlds not controlled by hegemony or tri-tachyon? Is the hegemony actually doing Exar a favor by taking it out of the incompetent hands of the Exar High Command (Does Exar High Command even exist?)

They have things under control, as much as anyone else. The Hegemony isn't doing Exar any favors, though - the government in that world has collapsed, and restoring it to order is something beyond the power of anyone in the Sector to do. The Hegemony fleet is coming to glass the decivilized world, to remove it as a destabilizing influence - otherwise its industrial facilities/tech may fall into the hands of undesirable elements, it'll serve as a source of manpower for pirates and such, refugees will flood nearby worlds, etc.

-Are the Ludii a major threat to the military? or are civilian targets all they go for?

Generally, they go after softer targets and try to destabilize the government, whatever it happens to be. Details heavily TBD, though.
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PCCL

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Re: The Lore Corner
« Reply #46 on: September 01, 2012, 10:04:40 PM »

So Exar Command is basically in shambles and Exar is screwed either way?


my mod just felt a lot less meaningful  :'(

well, dystopian world is dystopian...

What about the guys in The Last Hurrah? Are they the last remaining thread of the government saving the world from total annihilation in the vain hope to reestablish order?

Also, which ship is the most comfortable, the least?
« Last Edit: September 01, 2012, 10:24:01 PM by gunnyfreak »
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Alex

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Re: The Lore Corner
« Reply #47 on: September 02, 2012, 09:26:17 AM »

What about the guys in The Last Hurrah? Are they the last remaining thread of the government saving the world from total annihilation in the vain hope to reestablish order?

They're more concerned with saving the people on that world - friends, families, loved ones. Most of them - the commanders, certainly - realize that the world has gone over the brink and is beyond saving in the long-term. Not that they have much hope of success going into that battle - it's more of a "die with the world" than an earnest effort to do something useful.

In the context of that mission - if they did win, they'd probably become the first refugee fleet to leave the planet.


Also, which ship is the most comfortable, the least?

High tech is more comfortable - sleek, clean interiors. Lower tech ships are more cramped, with lots of exposed piping, wiring and conduits, and other things to bang your head against if you're not careful. Larger ships tend to be more comfortable, especially for the officers and the captain.
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Gothars

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Re: The Lore Corner
« Reply #48 on: September 02, 2012, 10:15:04 AM »


They're more concerned with saving the people on that world - friends, families, loved ones. Most of them - the commanders, certainly - realize that the world has gone over the brink and is beyond saving in the long-term. Not that they have much hope of success going into that battle - it's more of a "die with the world" than an earnest effort to do something useful.

In the context of that mission - if they did win, they'd probably become the first refugee fleet to leave the planet.


That makes me want to read a after battle report for every mission...
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Gothars

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Re: The Lore Corner
« Reply #49 on: September 03, 2012, 09:01:04 AM »

I've got a question: Is there an official lore explanation why fighters get replaced in carriers?
I would imagine that you don't really buy fighters but more a Universal Access Chip. On it are the fighters blueprints and advanced DRM that keeps you from making more then a specified number of copies at a time. Since technological knowledge has degraded so much, there is no hope of overcoming and hacking the DRM. With the chip, fighter copies can be build quickly by small autofactories on carriers or stations. I'd guess the same would go for missiles and ammo.

Does this go in the right direction or is there a different explanation?

« Last Edit: September 03, 2012, 09:53:27 AM by Gothars »
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Ivaylo

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Re: The Lore Corner
« Reply #50 on: September 06, 2012, 01:35:40 AM »

We also discussed the idea of having fighters that are "packaged" and can only be activated by a carrier's mini-autofactory. It doesn't really build that much, but mostly just activates the fighter, which is packaged in a container designed to minimize space.
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Psycho Society

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Re: The Lore Corner
« Reply #51 on: September 06, 2012, 02:42:57 AM »

I like how fighters aren't constrained to carriers alone. But they definitely could use a little something to make them stand out and differentiate the classes of ships. Something to make the astral an immediately better carrier than lesser ships besides just defenses and flight decks.
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Gothars

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Re: The Lore Corner
« Reply #52 on: September 06, 2012, 03:48:42 AM »

So the supplies would include pre-packed replacement fighters, interesting. That might account for the fast repair time, it might mean that fighters are not immediately repaired but deactivated and replacements are activated. That would even account for the fact that fighters have the same repair times on all carriers, even on small ones like the Gemini! Cool!
Well,  there had to be some logistic-geniuses in my crew to plan ahead the rate of fighters in the supplies, but whatever.

Thanks for the answer :)


Another question, if you please: I noticed the graphics for the tactical map are labeled "warroom", does that mean it represents the character being physically in such a command room while looking at that map?


I like how fighters aren't constrained to carriers alone. But they definitely could use a little something to make them stand out and differentiate the classes of ships. Something to make the astral an immediately better carrier than lesser ships besides just defenses and flight decks.

See the thread linked above, there are some ideas for just that. Even though my lore concerns regarding carrier differences are now eased, I still think more choice would make for more interesting gameplay.
« Last Edit: September 06, 2012, 04:04:39 AM by Gothars »
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Ivaylo

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Re: The Lore Corner
« Reply #53 on: September 07, 2012, 01:27:36 AM »


Another question, if you please: I noticed the graphics for the tactical map are labeled "warroom", does that mean it represents the character being physically in such a command room while looking at that map?


See the thread linked above, there are some ideas for just that. Even though my lore concerns regarding carrier differences are now eased, I still think more choice would make for more interesting gameplay.

You're welcome :)

We were thinking that there is a neural interface that each admiral can connect with, which let's him/her visualize what you, as the player, see in the tactical map. It is not necessarily a room, although different bridge configurations (especially on earlier Epoch ships) lack the neural interface and are in fact, rooms.

But we keep changing the name of that. It was called warroom, then C&C, then something else. I kind of lost track. The reason we changed it from war room is that it' ;s not pronounceable, I think? It was a while back ;D
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FlashFrozen

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Re: The Lore Corner
« Reply #54 on: September 07, 2012, 10:57:51 AM »

I've always kinda wondered, just how are shields explained in starfarer  ;D

Since well, they seem to be selectively able to choose what passes through (your weapons) but blocks everything (their weapons) but also not everything (fighters)
Seems like it is just another one of those deus ex machinas :P
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Ivaylo

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Re: The Lore Corner
« Reply #55 on: September 09, 2012, 05:41:53 AM »

I've always kinda wondered, just how are shields explained in starfarer  ;D

Since well, they seem to be selectively able to choose what passes through (your weapons) but blocks everything (their weapons) but also not everything (fighters)
Seems like it is just another one of those deus ex machinas :P

One of the many questions people have been unable to answer for the past 200 or so Sector Cycles is how Domain scientists managed to incorporate the negation of force tensors into shield emitter technology, without there being any overt link between the emitters and the weapons systems on ships (even friendly ships of the same fleet).

The progress humanity had achieved is truly astounding.  ;D
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Alex

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Re: The Lore Corner
« Reply #56 on: September 09, 2012, 08:41:27 AM »

I've always kinda wondered, just how are shields explained in starfarer  ;D

Since well, they seem to be selectively able to choose what passes through (your weapons) but blocks everything (their weapons) but also not everything (fighters)
Seems like it is just another one of those deus ex machinas :P

Well, considering you can get a real-life machine gun synced up with a propeller to fire through its blades as they move, I don't find any of this particularly surprising or unreasonable, given the tech levels involved.
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Ghoti

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Re: The Lore Corner
« Reply #57 on: September 09, 2012, 09:40:48 AM »

can you get a propeller to reliably stop incoming bullets?  ;D
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MrCoffee

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Re: The Lore Corner
« Reply #58 on: September 09, 2012, 08:35:43 PM »

Just think of it like in Star Trek were weapons are in the same sync as the shields so their own weapons can go trough them but the enemies cannot, unless they figure out in what sync your shields are!
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Ghoti

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Re: The Lore Corner
« Reply #59 on: September 09, 2012, 09:28:51 PM »

The idea is to vibrate the mauler shell JUUUST right.
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