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Author Topic: The Lore Corner  (Read 105969 times)
Vind
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« Reply #375 on: October 18, 2017, 11:54:05 AM »

I wonder how Mayasura system and Mairaath ended up with Persian League control if Hegemony task force captured the system according to lore blog post.
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Drokkath
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« Reply #376 on: October 24, 2017, 05:15:52 PM »

I've become so distant and jaded of the lore of humanity in almost every game and quite a bit in RL too that I'm pretty much almost like Fane from Divinity Original Sin 2.
To quote Fane:

Fane: "Your history is an interminably dull list of mortals that were born, achieved nothing of worth, and then died.
      
         Certainly one may have expanded his kingdom, or another invented some ways of pickling fish, but what does it matter?

         Where will your kingdoms be in one hundred years? In one thousand? They will all be dust, along with each and every one of your great heroes.

         Your people and nations come and go - mayflies screaming their importance at a universe that cannot listen.

         But the universe is always there. The laws that govern your states change over centuries, but the laws of the world?
[NOPE]"

I don't mean to be condescending in the least but just like that Fane character, I just naturally see things in a grander scheme of things personally myself. I don't care about politics. I don't care about ruling some civilization. I don't care about running a fleet other than just being a pilot-captain of my own starship and live a peaceful exploring nomadic hermit life instead out there in the depths of space as I treasure peace so much more than war.

Hence partially why I play SS as a rogue element; usually as an alien who doesn't care about which humie in whatever faction got into the misfortune of proverbially barking up a wrong proverbial tree only to be squashed into a glassed pancake by a proverbial sledgehammer with density of about thousand dwarf stars. To call it an overkill is an unprecedented cosmical understatement. Cheesy
I love playing SS that way as I get to rip and tear everything in combat without a moral compass and feel free to be an eldritch, chaos-godly horror to vent my fetid dark emotions and impulses away.


Unlike Fane though. I still care about SS' lore but in a more grander scheme of things as Domain left quite a large amount of tech across the galaxy, from sectors and redacteds to other stranger relics like the gates and planet destroyers. At least ships and their auto-factories in SS are built to last far, far beyond average lifespan of humans.
« Last Edit: October 24, 2017, 06:47:42 PM by Drokkath » Logged

"No dictator, no invader, can hold an imprisoned population by force of arms forever. There is no greater power in the universe than the need for freedom. Against that power, governments and tyrants and armies cannot stand!" - Abassador G'kar
"I cheat a lot in singleplayer games to get my own therapy and enjoyment out of a singleplayer game." - Drokkath

"Rage, rage against the dying of the light."
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« Reply #377 on: October 26, 2017, 08:01:46 AM »

I've become so distant and jaded of the lore of humanity in almost every game and quite a bit in RL too that I'm pretty much almost like Fane from Divinity Original Sin 2.
To quote Fane:

Fane: "Your history is an interminably dull list of mortals that were born, achieved nothing of worth, and then died.
       
         Certainly one may have expanded his kingdom, or another invented some ways of pickling fish, but what does it matter?

         Where will your kingdoms be in one hundred years? In one thousand? They will all be dust, along with each and every one of your great heroes.

         Your people and nations come and go - mayflies screaming their importance at a universe that cannot listen.

         But the universe is always there. The laws that govern your states change over centuries, but the laws of the world?
[NOPE]"
I like Nietzsche's original better

In some remote corner of the universe, poured out and glittering in innumerable solar systems, there once was a star on which clever animals invented knowledge. That was the highest and most mendacious minute of "world history"—yet only a minute. After nature had drawn a few breaths the star grew cold, and the clever animals had to die.
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Drokkath
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« Reply #378 on: October 26, 2017, 10:22:37 AM »

I like Nietzsche's original better

In some remote corner of the universe, poured out and glittering in innumerable solar systems, there once was a star on which clever animals invented knowledge. That was the highest and most mendacious minute of "world history"—yet only a minute. After nature had drawn a few breaths the star grew cold, and the clever animals had to die.

Hence the need to become a space-faring clever animal(s) to avoid death.

BTW, Fane's dialog in the Divinity Original Sin 2 RPG game has much more impact and meaning in the game plus the way he speaks with the player character. It's why I made spaces in-between for every continue or talking further dialog option to get more info out from him. Undecided Merely just clarifying that tidbit. It spoke almost my exact feelings about everything in the grand scheme of things.

That aside, the planet killers got my interest last time I read a bit of lore of SS. I'm not interested in them as a tool to be used but I'm instead interested in what they look like and how they function. Obviously killing a planet doesn't only condemn the people aimed to be annihilated but every single living thing on and in the planet will be rendered dead unless some rock-like and/or crystal-like or an extremely tough organical deep-dwelling lifeform can survive the blast and evolve by finding new ways to adapt to life in space. Not a fan of weapons that can destroy planets except in games as an evil character. Even when I do play as an evil character my moral sense tends to avoid destroying something that took astronomical ages to develop into a stable beauty.

I'm alright with in-game pillaging, looting and invading as it only involves civilized areas the most, surgical strikes aimed into the very infrastructure of some faction's stations and planetary structures. My way of imagining doing stuff whenever I mess with some faction in the game.
« Last Edit: October 26, 2017, 12:54:01 PM by Drokkath » Logged

"No dictator, no invader, can hold an imprisoned population by force of arms forever. There is no greater power in the universe than the need for freedom. Against that power, governments and tyrants and armies cannot stand!" - Abassador G'kar
"I cheat a lot in singleplayer games to get my own therapy and enjoyment out of a singleplayer game." - Drokkath

"Rage, rage against the dying of the light."
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