Why can't any fighters be activated for the duration of the battle if all active fighters of that wing have been destroyed?
ready pilots:
-pilot dies in fielded fighter
-new pilot is a lazy sod/in cryo storage
--can not be fielded in a new hull untill defrosted
Why can't more fighters be launched even if they have been built?
simple reason:
-carrier has 1 launch bay per wing
--1 launch bay can launch/recover X numer of fighters per minute
-fighter have fule/cr limits and maintenance requirments
--can only remain operational for Y minuutes before they have to redock
-Y/X*2=fighter number that can be out of ship at any given moment
-- ie fighter can operat for 10 minutes, so [10 min/1 bay * 2 [1launch/1recover]] and you have a max of 5 fighters that can be fielded at any one time
why planetery defence cannons can not be more powerfull then space borne weapons:
Spoiler
I don't agree with that, getting a giant cannon (or what have you) into space is a lot harder than just building it on the ground. planetary batteries should be more effective simply by weight class (although there is the problem of projectiles leaving atmos, but I'd like to think they're beyond that at this point.
Then we have a battle of spaceships vs (presumably) far heavier ground based batteries, which means it is more efficient to send troops planetside to take care of these assets, the planetary defenders deploy their own ground troops in response, etc. etc.
-simple physics in atmosphere (and not in space)
--sound travels at 340m/s
--heat is transfered to atmospher (at over 10k kelvin the air itself will go [boom])
--bad things happen when you use gamma ray/gravometric/reletevistic/nuclear/antimater/[mass driver] weaponry near densly populated areas
---most of the time said area becomes far less populated, in a verry short period of time
--recoil
---planets are not fond of moving, so big recoil breaks things(likt the gun)
----ships are fairly light, thus absorb recoil of massive weapons much beter (by moving backwards from the recoil)
-long story short
--big gun make people go splat when it shoots into space through the atmosphere
---missiles are still viable surface to space weapons, but they are much more viable in orbit/space
note: planetary bombardment is sorta like that too, except in reverse! because when killing a planet, setting its atmosphere on fire and shatering windows of building in a 1000km blast radious due to mass driver hits is a GOOD THING!
There are still no Jump Gates in the game
Spoiler
, just access points for local hyperspace. That enables travelling to neighboring stars, but doesn't connect the Sector to the rest of the galaxy. So the lore stays just like it is.
Spoiler
The BISO teleportation drives will use a teleportation beacon (the size of a star) to aim their long range teleports, but tecnicaly they are aliend from BEYOND, also at some ponit I WILL ADD CUTHULU TO THE GAME!
i just applied myself to some of the questions i saw here that had simple answers
occam's razor! the simplest solution is the most beliveable