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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Starfarer 0.54a (Released) Patch Notes  (Read 365033 times)

Miter

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #630 on: November 24, 2012, 11:03:42 PM »

... don't hear the drumroll/see the readout at the bottom ...

How about fireworks firing from your fleet when you level up?
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icepick37

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #631 on: November 24, 2012, 11:43:17 PM »

Pretty much just masochism :) It's also about the only choice if you pick "something else" x2.

Thanks for the tip!  Dunno why I didn't try that.

So how about that hound, eh?  It's so ridiculous now.  Yes you don't get frontal shields right off the bat.  But you do get unstable injector.  Which makes the thing ridiculously fast.  :D  Not to mention agile.
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Thana

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #632 on: November 24, 2012, 11:52:20 PM »

It's shocking how much easier the game is compared to the last version due to the combination of player character skills, immensely faster crew level gains and (due to skills) increased OP to equip ships with. Obviously the balance is a work in progress and I fully trust Alex to work things out so things are right again, something this major is bound to upset it for a while.

I'm very intrigued to see where the game heads next and what goodies we'll get to play with the next patch. (Coming, of course, SoonTM.)
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Needle_Fingers

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #633 on: November 25, 2012, 12:43:06 AM »

... don't hear the drumroll/see the readout at the bottom ...

How about fireworks firing from your fleet when you level up?
There is fireworks?!? Just leveled up a few times (whilst looking for them) and didn't see them, maybe because i play in the overworld completely zoomed out it may not show. Right sorry, misread that. That could work to.
« Last Edit: November 25, 2012, 01:08:16 AM by Needle_Fingers »
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hadesian

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #634 on: November 25, 2012, 02:17:15 AM »

... don't hear the drumroll/see the readout at the bottom ...

How about fireworks firing from your fleet when you level up?
There is fireworks?!? Just leveled up a few times (whilst looking for them) and didn't see them, maybe because i play in the overworld completely zoomed out it may not show. Right sorry, misread that. That could work to.
Needle_Fingers, you may have the name I never thought I'd ever see.
Carry on.
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Gabriel_Braun

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #635 on: November 25, 2012, 03:15:59 AM »

Yay! \o/
Thanks Alex, early christmas present ;D
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Gaizokubanou

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #636 on: November 25, 2012, 05:11:30 AM »

And since right now that interaction boils down to killing a bunch of enemy ships...

Anyway, very fair point.

Yep, like the whole industry part of character building being blank is a good example of this umm situation (wouldn't want to call it a problem since alpha is alpha).

I got 2 copies of this game for my friends, and only one played it so far but his impression is pretty much same with mine and bunch of others.  Awesome combat, wish there was more to do.

Moreeee Alex, please more give us more! :D
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Hyph_K31

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #637 on: November 25, 2012, 06:50:28 AM »

In time, dear sir. In time.

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Pelly

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #638 on: November 25, 2012, 07:55:29 AM »

In time, dear sir. In time.



wish there was a like button.
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Tarran

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #639 on: November 25, 2012, 12:11:42 PM »

Alex, minor suggestion: In the character leveling up screen, how about allowing right-clicking to revert a point for skills? I'm not sure about other people, but when using that screen I pretty much instinctively right-click the skill boxes in an attempt to revert point assignments every time I want to revert. :P
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Hyph_K31

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #640 on: November 25, 2012, 12:17:55 PM »

^ plus
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Gothars

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #641 on: November 25, 2012, 03:09:58 PM »

I really like the atmospheric battle soundtrack, but isn't it a bit quiet? I only notice it if I tune the overall volume really high or the effect volume really low.
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Alex

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #642 on: November 25, 2012, 03:28:48 PM »

Alex, minor suggestion: In the character leveling up screen, how about allowing right-clicking to revert a point for skills? I'm not sure about other people, but when using that screen I pretty much instinctively right-click the skill boxes in an attempt to revert point assignments every time I want to revert. :P

Added to the list.

I really like the atmospheric battle soundtrack, but isn't it a bit quiet? I only notice it if I tune the overall volume really high or the effect volume really low.

You're not supposed to hear it over the FX - it's only there to provide an audio background for otherwise-quiet periods.
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xenoargh

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #643 on: November 25, 2012, 03:33:37 PM »

Idea on that:  play a nice loud sting when entering / leaving combat, depending on situation / results, to get us into the mood.  I'd also like to hear something special when our flagship's destroyed the first time, as that's usually a very intense battle.
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erynr73

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #644 on: November 25, 2012, 03:40:23 PM »

So if one specs into tech with a side of combat and solos Hegemony's massive defense fleet with only a paragon (not that a paragon is an ONLY), is it overpowered (only took sliver of damage to hull) or just damn fun.

Okay I did take my faithful Hound with me to capture the first of four pts, but he didn't last long...I'll miss you Captain Meeko.

P.S.  Loving the new skills
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