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Author Topic: Starfarer 0.54a (Released) Patch Notes  (Read 365025 times)

Pelly

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #600 on: November 24, 2012, 11:01:29 AM »

I've found a very odd bug thing...

When you are in a ship and urn around so no weapons face it, but have shield protecting your arse you then reverse near them then flip round and destroy the ship.

So is this a intentional bug/thing? Cos it is very funny to murder ships in a shuttle :)

Spoiler

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(spoilered image - Alex)
« Last Edit: November 24, 2012, 11:09:14 AM by Alex »
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Alex

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #601 on: November 24, 2012, 11:12:18 AM »

You mean that the AI will dart in when you turn around? Yeah, that's a known thing. In general, it's a good tactic... but should probably make it less abusable in a 1-1.
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Pelly

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #602 on: November 24, 2012, 11:23:16 AM »

Thank you Alex, i knew that they darted in to murder you when you are weak I just saw that It was a very easy system to abuse in 1 on 1, and 2 on 1 as well (you turn around the other ships kill it) and Y SPOILER IT ! :P
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erynr73

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #603 on: November 24, 2012, 11:39:05 AM »

Been in several situations where I was in a slower moving ship and couldn't turn fast enough to hit the annoying fast ship attacking me.  However the other ship didn't have enough fire power to even raise my flux lvls while shielded.  It's an annoying stalemate that could only be ended by taking advantage of that AI exploit.  Kinda wish the enemy AI would run away if they can't ever hope to overload your shields.  Would use auto resolve to end that kind of stalemate but I lost a battle that way once.
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Erick Doe

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #604 on: November 24, 2012, 11:46:52 AM »

Been in several situations where I was in a slower moving ship and couldn't turn fast enough to hit the annoying fast ship attacking me.  However the other ship didn't have enough fire power to even raise my flux lvls while shielded.  It's an annoying stalemate that could only be ended by taking advantage of that AI exploit.  Kinda wish the enemy AI would run away if they can't ever hope to overload your shields.  Would use auto resolve to end that kind of stalemate but I lost a battle that way once.

This has been present in previous versions as well.

No-one could win. And if I fled the battlefield, the AI would continue to persue and catch up with me, within seconds. Making it impossible to ever leave. And the other way around, if the enemy would flee from me, they would leave the battle; but continue to persue me again on the system map, catching me within seconds.

So even if I could win, the enemy would flee the actual battle, only to continue pursuing me on the system map. Quite annoying.

[edit]
This is a rare occurrence, however. And usually involves an over-confident hound AI.
« Last Edit: November 24, 2012, 11:48:57 AM by Erick Doe »
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stonehand

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #605 on: November 24, 2012, 12:00:44 PM »

think there is a bug when u get more then 1 level after a battle you only seem to get the skill points from 1 of the levels and in the chat thing it only tells you about 1 of them.
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Alex

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #606 on: November 24, 2012, 12:09:27 PM »

Re: abovementioned AI stuff - acknowledged. There are some rough edges on the combat/campaign transition that I'd like to smooth over.

think there is a bug when u get more then 1 level after a battle you only seem to get the skill points from 1 of the levels and in the chat thing it only tells you about 1 of them.

Hmm - afaik, it works correctly. 2 SP per level, 1 AP every other level. The message tells you the total points you've got, not just what you gained.


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Hyph_K31

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #607 on: November 24, 2012, 01:07:11 PM »

Loving this version Alex!

I'm especially enjoying the new command interface. much, much more intuitive!

Iron mode also makes the whole experience far more immersive, it's like a whole new game!

keep up the excellent work!

Spoiler

no matter what anyone says, you're surely one of the best indie developers out there!
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stonehand

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #608 on: November 24, 2012, 01:13:54 PM »

the message it gave me when i got 2 levels at once was u gain 2 sp 1 ap, it should of said 4 sp and 1 ap right? and i only got to spend 2 sp and 1 ap. that said i could be mistaken about getting 2 levels maybe some1 could test i'm lvl 9 now so getting 2 levels at once is hard.

edit i'm lvl 10
have 8 ap and 24 sp if this is right then i was mistaken
« Last Edit: November 24, 2012, 01:16:34 PM by stonehand »
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Alex

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #609 on: November 24, 2012, 01:28:31 PM »

have 8 ap and 24 sp if this is right then i was mistaken

That's right - 3 AP / 6 SP starting, plus 5 AP and 18 SP from levelups.
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arcibalde

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #610 on: November 24, 2012, 03:27:51 PM »

How you gain Fleet Points? I'm level 10 and i have only 25FP. Oh no... No no no no i need Leadership stuff? No passive increase by player level?
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ValkyriaL

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #611 on: November 24, 2012, 03:30:46 PM »

Did it really take you that long to figure that out?  ::) "Leadership"
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Reshy

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #612 on: November 24, 2012, 03:35:48 PM »

So Alex, want to tell us what the next project will be?  System Travel and better fleshing out of the campaign I hope.
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arcibalde

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #613 on: November 24, 2012, 03:36:25 PM »

Did it really take you that long to figure that out?  ::) "Leadership"
Yes lvl10 man... But i expected Leadership to give bonus to FP not to be main source of it... OOOO man -.- Fart!
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ValkyriaL

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Re: Starfarer 0.54a (Released) Patch Notes
« Reply #614 on: November 24, 2012, 03:44:16 PM »

I actually like it better this way, you have 120 FP when you have leadership maxed out,  which means 180 FP if you go beyond the limit!  ;D

and it doesn't really matter if you drop points wrong in the beginning, there is no level cap, so you can just go on and fix it later while you skill up other things.
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