Been in several situations where I was in a slower moving ship and couldn't turn fast enough to hit the annoying fast ship attacking me. However the other ship didn't have enough fire power to even raise my flux lvls while shielded. It's an annoying stalemate that could only be ended by taking advantage of that AI exploit. Kinda wish the enemy AI would run away if they can't ever hope to overload your shields. Would use auto resolve to end that kind of stalemate but I lost a battle that way once.
This has been present in previous versions as well.
No-one could win. And if I fled the battlefield, the AI would continue to persue and catch up with me, within seconds. Making it impossible to ever leave. And the other way around, if the enemy would flee from me, they would leave the battle; but continue to persue me again on the system map, catching me within seconds.
So even if I could win, the enemy would flee the actual battle, only to continue pursuing me on the system map. Quite annoying.
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This is a rare occurrence, however. And usually involves an over-confident hound AI.