Campaign:
- Losing ships in combat gives bonus XP, if the fleet has more than 5 fleet points worth of ships
- Losing a battle gives double XP for that battle, if you fleet was worth more than 5 fleet points
In regards to this, you wouldn't happen to be considering other Bonus XP conditions, would you? Like say:
- XP bonus for defeating an opposing fleet while using only X% of your own forces' (or opposing fleet's) FP cost.
- XP bonus for getting through a FLEEING battle with all ships intact against a fleet with X times more FP worth.
- XP bonus for eliminating ALL opposing vessels of a FLEEING battle (Or perhaps a slightly better salvage chance for money/equipment?)
- XP bonus for taking no damage (other than shield damage) in a battle. Probably balanced against FP costs of the your fleet versus opposing fleet.
...And probably some other things I can't think of off-hand right now. Numbers are up in the air for those suggestions, of course. This to help reward players that go out of their way and display skill in combat.
Also, is there any possibility of making salvage/capture chances higher based on player performance in a fight? Like say in a fight, I manage to concentrate all my fire on the rear side of an enemy vessel. I've knocked out his engines several times during the fight and the rest of his ship is mostly intact save for the rear quadrant. I finally kill him while his engines are out and the rest of his ship is untouched. Wouldn't that make a capture attempt more likely to happen in the post battle? I'm not asking for a HUGH boost to chance, but just SOME sort of boost to reflect the skill and efforts of users in combat. Like if a ship only has a 1/100 chance of normally being capturable post-battle, doing certain things could boost it to like 1/50 chance.
Similar for undamaged weapons on enemy vessel for salvaging post-battle. (Maybe even for credits as well. I imagine there'd be more undamaged CPU cores to pull credits from if a player is very picky about targetting and leave a vessel mostly intact before disabling it.) You'd still have to farm battles, but drops and captures are SLIGHTLY skewed towards the players' benefit if they put the effort into it.