Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
It's probably to relieve some of the overly heated debate we've seen surrounding such a thing, haha.
Also don't rush the man. I expect a few more weeks of tinkering/bug fixing and new features.
Well, it's both - don't underestimate the impact of being able to dissipate soft flux while phased.
It's the "always save on exit, no reloading" mode.
Quote from: icepick37 on September 21, 2012, 02:48:43 PMAlso don't rush the man. I expect a few more months of tinkering/bug fixing and new features.Oh, the irony of that being intended as not rushing me
Also don't rush the man. I expect a few more months of tinkering/bug fixing and new features.
I don't get why they need arbitary penalties to the modifications. But whatever.
Quote from: Reshy on September 21, 2012, 03:25:02 PMI don't get why they need arbitary penalties to the modifications. But whatever.One would assume to not make them no-brainers.
Then why don't all hull mods have penalties. The only reason I can think of is penalizing popular mods because they're popular.
Quote from: Reshy on September 21, 2012, 03:30:30 PMThen why don't all hull mods have penalties. The only reason I can think of is penalizing popular mods because they're popular.Some of the choices are interesting enough just with op cost. Usually the weaker ones.
Quote from: icepick37 on September 21, 2012, 03:40:42 PMQuote from: Reshy on September 21, 2012, 03:30:30 PMThen why don't all hull mods have penalties. The only reason I can think of is penalizing popular mods because they're popular.Some of the choices are interesting enough just with op cost. Usually the weaker ones.So instead of making the less useful hullmods more useful you nerf the better ones so that they're just as balanced as the rest of the mods?
Quote from: Reshy on September 21, 2012, 04:41:15 PMQuote from: icepick37 on September 21, 2012, 03:40:42 PMQuote from: Reshy on September 21, 2012, 03:30:30 PMThen why don't all hull mods have penalties. The only reason I can think of is penalizing popular mods because they're popular.Some of the choices are interesting enough just with op cost. Usually the weaker ones.So instead of making the less useful hullmods more useful you nerf the better ones so that they're just as balanced as the rest of the mods? Fixed it for you. Take a deep breath before posting