Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

Pages: 1 ... 4 5 [6] 7 8 ... 10

Author Topic: .ship/.variant editor  (Read 62704 times)

medikohl

  • Admiral
  • *****
  • Posts: 850
    • View Profile
    • Email
Re: .ship/.variant editor
« Reply #75 on: March 16, 2012, 09:08:40 PM »

dammit, this thing made it so simple!
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

rada660

  • Captain
  • ****
  • Posts: 275
    • View Profile
    • Email
Re: .ship/.variant editor
« Reply #76 on: March 16, 2012, 10:44:26 PM »

The site simply doesnt load...
Getting the cannot connect message.
I am using firefox.

i use google chrome.... hmmm....

i think its loading a cache since its would be all its need to load the JSON generator
Logged

WarStalkeR

  • Captain
  • ****
  • Posts: 341
  • Per Aspera Ad Astra!
    • View Profile
    • Email
Re: .ship/.variant editor
« Reply #77 on: March 17, 2012, 02:59:53 AM »

Shame... This editor looked great and helpful...
Logged

"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

XpanD

  • Captain
  • ****
  • Posts: 346
    • View Profile
Re: .ship/.variant editor
« Reply #78 on: March 17, 2012, 03:11:53 AM »

It will probably be back online again. Redbull was last on 4 days ago, and I'll assume nothing really bad happened in the mean time - I just sent him a PM informing him of the site being down, and will let you know if I hear anything (if he doesn't post here himself, that is).

In the mean time, if anybody is looking for a good variant editor (just variants!), Starfarer has one built in that's only accessible in dev mode. It's just ships themselves that we can't easily edit right now. Variant files made with this editor are dumped into ../fractal softworks/starfarer.res/res/data/variants. Everybody probably knows all of this already, but I'm just sharing for the one or two people who don't yet (like me a few days ago). :P
Logged

XpanD

  • Captain
  • ****
  • Posts: 346
    • View Profile
Re: .ship/.variant editor
« Reply #79 on: March 17, 2012, 04:53:26 AM »

Whoops, forgot to restart it after a reboot of the server. Up now.

;D
Logged

rada660

  • Captain
  • ****
  • Posts: 275
    • View Profile
    • Email
Re: .ship/.variant editor
« Reply #80 on: March 17, 2012, 08:07:20 AM »

i wonder how do you force the dev mode?
Logged

Ranakastrasz

  • Admiral
  • *****
  • Posts: 612
  • Prince Corwin of Amber
    • View Profile
Re: .ship/.variant editor
« Reply #81 on: March 17, 2012, 08:52:49 AM »

Ah, that would explain it lol.

Hey, Mistakes happen, Not blaming you for that. XD
Logged
I think is easy for Simba and Mufasa sing the Circle of Life when they're on the top of the food chain, I bet the zebras hate that song.

Cigarettes are a lot like hamsters. Perfectly harmless, until you put one in your mouth and light it on fire

XpanD

  • Captain
  • ****
  • Posts: 346
    • View Profile
Re: .ship/.variant editor
« Reply #82 on: March 17, 2012, 09:05:56 AM »

i wonder how do you force the dev mode?

From Avan's signature:
To enable devmode, go to starfarer/starfarer-core/data/config/settings.json, and change devMode to true.

Keep in mind that you might come across some weird things if you turn it on - it's a development tool after all. :)
Logged

WarStalkeR

  • Captain
  • ****
  • Posts: 341
  • Per Aspera Ad Astra!
    • View Profile
    • Email
Re: .ship/.variant editor
« Reply #83 on: March 17, 2012, 11:13:57 AM »

Thanks, but I already finished everything with help of Notepad++ & Microsoft Excel :)
My ship of completely epic win :D

P.S. No! Its not dreadnought, its battleship! Its length only ~600 meters, dreadnought's length about 1200+
Logged

"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

Trylobot

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1168
    • View Profile
    • Github profile
Re: .ship/.variant editor
« Reply #84 on: March 17, 2012, 02:00:48 PM »

My ship of completely epic win :D

Planning to give credit to GSB there, WarStalkeR?
« Last Edit: March 17, 2012, 02:04:05 PM by Trylobot »
Logged

Zilerrezko

  • Commander
  • ***
  • Posts: 246
    • View Profile
    • Email
Re: .ship/.variant editor
« Reply #85 on: March 17, 2012, 02:27:26 PM »

I'm having trouble saving the .ship file, won't download.
Logged

XpanD

  • Captain
  • ****
  • Posts: 346
    • View Profile
Re: .ship/.variant editor
« Reply #86 on: March 17, 2012, 02:48:54 PM »

Yeah, that happens to me at times too. Go to the JSON tab, copy what's in there, create a new file (shipname.ship), and paste the text from the JSON tab into there. That way it's saved. Then use CTRL+F5 to refresh the page entirely and try again.

(alternatively, if you can't get manual ship files working just paste it back into the JSON tab after F5-ing the editor)
Logged

Vakuza

  • Ensign
  • *
  • Posts: 31
    • View Profile
Re: .ship/.variant editor
« Reply #87 on: March 17, 2012, 02:56:37 PM »

If the .ship file doesn't download, is there a manual way of saving the JSON file + image into a .ship file?
Logged

Flare

  • Admiral
  • *****
  • Posts: 894
    • View Profile
    • Email
Re: .ship/.variant editor
« Reply #88 on: March 17, 2012, 03:02:38 PM »

Yes, SuxpanD described how to do it above you.

In case it wasn't clear, the code in the JSON tab is pretty much the code that goes into the .ship file. All you need to do to get it working is to make a text file, put the codes from JSON into it, and just put ".ship" to the end of the file name for it to work.

Refer to the modding wiki if you're not clear. http://starfarergame.wikia.com/wiki/Modding Asking is also good.
Logged
Quote from: Thana
Quote from: Alex

The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"

Vakuza

  • Ensign
  • *
  • Posts: 31
    • View Profile
Re: .ship/.variant editor
« Reply #89 on: March 17, 2012, 03:08:42 PM »

So the image is external? The JSON "stuff" is all thats contained in the Ship file?
Logged
Pages: 1 ... 4 5 [6] 7 8 ... 10