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Author Topic: .ship/.variant editor  (Read 80170 times)

Zarcon

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Re: .ship/.variant editor
« Reply #60 on: March 10, 2012, 01:35:39 AM »

I've been busy, and still am, with real-life stuff but I'll try to update the editor reasonably soon.

Good deal!  :)  Real life takes precedent for sure, but it is good to know that it is something you still plan to do at some point, I love this editor quite a bit.  :)
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rada660

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Re: .ship/.variant editor
« Reply #61 on: March 10, 2012, 07:32:39 AM »

hey in the hardpoint tab, what the difference between launcher and launcher bay? do the launcher bay is the universal hardpoint?
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megal00t

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Re: .ship/.variant editor
« Reply #62 on: March 10, 2012, 08:03:55 AM »

lauch bay are for fighters  ;D launchers are for missiles. universal hardpoint is not implemented yet as far as i know.
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rada660

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Re: .ship/.variant editor
« Reply #63 on: March 10, 2012, 08:12:59 AM »

aaaaah thanks for tha clarification! :D
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Trylobot

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Re: .ship/.variant editor
« Reply #64 on: March 10, 2012, 08:50:29 AM »

If you release the source code (legally) I'll enhance it
« Last Edit: March 10, 2012, 08:52:04 AM by Trylobot »
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rada660

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Re: .ship/.variant editor
« Reply #65 on: March 10, 2012, 04:43:42 PM »

ive upload my version on the parrot!

with a basic variant ( without any hull modification neither flux/capacitor change ) just the module that i would fit on the parrot without any modded weapon

to check it just search parrot in the ship label then scroll down :3 same thing for the variant :D

i hope people will start doing this so anyone can share their version of their ship, or to show us their own ship and make us able to download the .ship/.variant from this cool program!

as when you click the model you find its goes in the main interface, so if you wish you could even start edit it in your taste, tho i dont know how its will work in downloading the ship picture... maybe by right clicking the ship picture that show in the result?

*yes its exactly that, by right clicking the ship model in the search result and do the save as
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Levik

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Re: .ship/.variant editor
« Reply #66 on: March 16, 2012, 10:10:11 AM »

Starfarer Ship Editor offline?
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Verrius

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Re: .ship/.variant editor
« Reply #67 on: March 16, 2012, 10:50:41 AM »

Yeap, offline. Well, glad I added enough ships already :p.

Upgradecap

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Re: .ship/.variant editor
« Reply #68 on: March 16, 2012, 10:53:22 AM »

It is offline?..... The god of shipediting is down.........   TO TRYLOBOTS EDITOR ;D
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Trylobot

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Re: .ship/.variant editor
« Reply #69 on: March 16, 2012, 08:00:53 PM »

***... I used it too. Now I have to finish my editor?!
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medikohl

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Re: .ship/.variant editor
« Reply #70 on: March 16, 2012, 08:14:08 PM »

***... I used it too. Now I have to finish my editor?!
yes, please.
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medikohl

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Re: .ship/.variant editor
« Reply #71 on: March 16, 2012, 08:17:45 PM »

***... I used it too. Now I have to finish my editor?!
yes, please.
also, this is rather disheartening, I hope it's down for an update, otherwise I still have 70+ ships to finish coding (I can't stop making the damn things)
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Verrius

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Re: .ship/.variant editor
« Reply #72 on: March 16, 2012, 08:24:09 PM »

***... I used it too. Now I have to finish my editor?!
Hop to it! The world is counting on you!

rada660

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Re: .ship/.variant editor
« Reply #73 on: March 16, 2012, 08:25:46 PM »

eh? i stil lcan use the editor me >_> just cant log/upload/ or save, i just copy paste the JSON to a new file in notepad++

what you guys telling me you simply cant open the webpage?
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Ranakastrasz

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Re: .ship/.variant editor
« Reply #74 on: March 16, 2012, 08:56:46 PM »

The site simply doesnt load...
Getting the cannot connect message.
I am using firefox.
« Last Edit: March 16, 2012, 09:01:20 PM by Ranakastrasz »
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