1.1-2.0
- changed flux dissipation and capacity of the taw-class.
- changed armor and hitpoints of both the bait_drones and the Orb-class fighters.
- made the teleporter generate flux
- increased time between drone spawns
- gave the teleporter a higher cooldown
- added dove-class
- added mission raiders
- added Globe-class cruiser
- added chopper-class phasefrigat
- added mission "curse of curiousity
- Balancing
- campaign intergration
2.1
- balancing Chopper
- Changed ships fleet points cost of all ships
- added new weapon chopper beam (only for the chopper-class)
- edited mission "curse of curiousity"
- removed max uses of bait_drones
- edited Chopper-class not it has a special medium beam weapon built-in instead of the medium hardpoint.
- created weapon repeater and let it replace the irpulse lasers of the dove.
- polishing missions
- changed dove-class ship system
- gave the taw a small ballistic in the back and changed the two small energy hardpoints into one medium
- created heavy antimatter gun for the taw-class
- edited some sprites to fit better with the others
2.2
- added hoof-class frigat to game, missions and to the campaign
- gave all classes a second variant
- edited some hulls to make the missle racks not look weird
- edited all sprites to decrease the use of hidden mounts for hull bigger than fighters
- added ship system passive armor drones for the globe-class cruiser (sort of replaces shield)
- added gekelonian station to the game and adjusted base values of the ships
to do list:-
1 mission against the tri tachyon-
campaign intergration- more ships until i drop dead (at least 2 new fighter wings,
1 phase frigat and a cruiser)
-
logo-
station- Convoy
- descriptions of all ships
-
lore