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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1638570 times)

HELMUT

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1290 on: May 18, 2013, 07:40:27 AM »

Very nice art indeed. I didn't expect the "underbelly" of the RSF ships to be so "Boat-like".

I wish you success with your board-game Okim! But you will still work and update the Ironclad mod eh? Eh? Don't leave us alone!
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Okim

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1291 on: May 18, 2013, 07:45:38 AM »

That`s an artist`s vision of the starship. I personally didin`t envision such an "underbelly" for these ships.

phyrex

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1292 on: May 18, 2013, 10:29:11 AM »

That`s an artist`s vision of the starship. I personally didin`t envision such an "underbelly" for these ships.

 its actually very fitting however.
seeing the lore, i always pictured the RSF ships being somewhat retro looking and monstrous (i know the picture isint a "real" RSF ship)
the boat feel going on there totally fits this feeling
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K-64

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1293 on: May 20, 2013, 12:05:25 AM »

I always thought the red and black "grid" there signified the shape of the plating, with each line being a border to a change in angle. Though I guess we all have different ideas how every 2D Starfarer (modded or otherwise) ship looks in 3D
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Sproginator

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1294 on: May 21, 2013, 05:28:42 PM »

Part 2, Sorry it's long overdue, Major PC issues, Enjoy!

http://youtu.be/bJokgR3zdR4
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A person who's never made a mistake, never tried anything new
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Okim

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1295 on: May 22, 2013, 06:21:15 AM »

Good job.

The bad thing is that i`m about to release a new version. And it will contain some reworked elements (like rebalanced ballistic weapons, new sprites for weapons and ships) that might not work with old saves.

I hope that they will, actually.

Sproginator

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1296 on: May 22, 2013, 06:45:23 AM »

I hope so! XD
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Okim

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1297 on: May 22, 2013, 06:58:49 AM »

Sentinel-class Alien destroyer (with built-in heavy blaster):

LazyWizard

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1298 on: May 22, 2013, 07:06:21 AM »

Good job.

The bad thing is that i`m about to release a new version. And it will contain some reworked elements (like rebalanced ballistic weapons, new sprites for weapons and ships) that might not work with old saves.

I hope that they will, actually.

These are only what I've run into personally and might not be 100% accurate, but:

What breaks compatibility:
  • Changing the id of any ship, hullmod or weapon that was already present in the save
  • Reducing the amount of/renaming mounts on a hull
  • Removing an instance variable from an in-use script
  • Adding an instance variable to an in-use script and not adding code to compensate (if (var == null) var = whatever)

What does not break compatibility:
  • Adding new classes or scripts
  • Changing sprites, descriptions or sounds
  • Changing the display name of a ship, weapon or resource
  • Modifying ship stats/build (aside from weapon mounts, see above)
  • Modifying weapon/hullmod/shipsystem stats
  • Changing the system on a ship or the id of a shipsystem
  • Adding or (oddly enough) removing a fleet from a faction file (remember to change your spawn points!)
  • Most code changes to in-use scripts that don't add or remove variables
  • Changes to non-persistent (not saved to disk) scripts such as combat scripts
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Sproginator

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1299 on: May 22, 2013, 09:35:29 AM »

Part 3! I'll be uploading starsector videos once a day, So keep an eye out!

http://youtu.be/TScci_07F00
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A person who's never made a mistake, never tried anything new
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As long as we don't quit, we haven't failed
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Sproginator

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1300 on: May 23, 2013, 11:39:15 AM »

Part 4 of the Project Ironclads playthrough is UP! ENJOY!

http://youtu.be/14dVv_Uuc-Y
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Silver Silence

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1301 on: May 23, 2013, 02:17:23 PM »

Sentinel-class Alien destroyer (with built-in heavy blaster):


Have the ISA heavy blasters changed a bit? Those things look like they're spewing tiny plasma bolts. Are all the blasters going to look like that? Can maybe fiddle with the weapon descriptions to reflect that.
As for the Sentinel, good gawd, I hope that does not get thrown into the Mothership fleet. *I know it will anyway* My tactic for taking down the alien mothership relies on the slow firing nature of the alien heavy blaster and being able to raise and then drop shields between volleys. Those Sentinels will totally mess that up tactic. And with alien heavy blasters, those things simply cannot be ignored like alien frigates or carriers. Frigates are often incredibly timid/too willing to blink, while carriers just don't like to press an engagement in the first place. I can only hope they're as fragile as their other non-capital alien counterparts. If so, time to load up every long ranged weapon I can find and focus them down.

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Sproginator

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1302 on: May 24, 2013, 12:24:31 PM »

Part 5!
http://youtu.be/lwQ02dhUwxU

I'm really enjoying this series so far!
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Zmok

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1303 on: May 25, 2013, 03:42:31 PM »

Hi, I came here to tell you this is my favourite mod for Starsector. I really like the feeling of cold war in space and I hope you keep up the good work until at least the version 1.0. Complete campaign would be epic.

Going to battle with RSF capital ship fleet while playing soviet military songs in the background is something you will never forget :-)
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Okim

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1304 on: May 25, 2013, 09:49:42 PM »

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