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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1337675 times)

oddballartist

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1275 on: May 12, 2013, 02:08:20 PM »

ya acm was amazing. did you stop working on tcm and move on with this or dont have time for it?
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Okim

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1276 on: May 12, 2013, 02:33:21 PM »

Right now my board game project consumes all the time.

oddballartist

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1277 on: May 12, 2013, 09:15:24 PM »

i have been watching the development of that to all of your projects look really good.
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Sproginator

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1278 on: May 12, 2013, 11:48:13 PM »

Someone's got a fan ahaa!

.....

I want one too :(
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A person who's never made a mistake, never tried anything new
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Okim

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1279 on: May 13, 2013, 12:29:58 AM »

Make more vids and you`ll get one ;)

Try to kill Novgorod-CR with just a single Denver and make a vid out of it. Or bring death to the Rock Fly with a carrier and tons of fighters. Or even better - humiliate the Aliens by killing their mothership and not getting hurt.

Or capture and mass produce the Chaser (Crimson Snakes gunship) at omnifactory and then own the RSF system defence fleet with them.

These are things that i once achieved in my mod and would be delighted to see done by other players.
« Last Edit: May 13, 2013, 12:33:01 AM by Okim »
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Sproginator

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1280 on: May 13, 2013, 12:35:11 AM »

I'll make a note of this! IT WILL BE DONE!
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A person who's never made a mistake, never tried anything new
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As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Silver Silence

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1281 on: May 13, 2013, 03:37:18 AM »


humiliate the Aliens by killing their mothership and not getting hurt.


I can do this without taking a major hit (i.e. from the mothership's monstrous cannon fire), but it's practically impossible to fend off all the little alien frigates. The fighters and carriers are easy enough, even the missiles are easy when your ship is teeming with ~30 bofors guns all over it, but the frigates with the beams always do some light damage to me.
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Okim

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1282 on: May 13, 2013, 03:44:48 AM »

Fast turrets + optics + targeting unit + lots of beamers/laser beams + extended, hardened and frontal shields (to get as much arc as you can) and these little frigates are no problem to you :)

Just make sure you invest in capacitors a lot. And that your rear arc is protected.

Silver Silence

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1283 on: May 13, 2013, 08:34:10 AM »

My old loadout was Michigan with Heavy Massdrivers for the mothership, and alien lasers for the everything else. Kite the hell out of it because of it's lack of shielding. My new loadout is the UK with those crazy Assault Massdrivers which kite even better. Bofors in the UK's many small slots and Magnas in the medium slots because some are universal and some are energy and EVE Online has taught me not to mix guns.
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Okim

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1284 on: May 17, 2013, 12:50:32 AM »

Someone once said that he has problems with envisioning Ironclad ships in perspective. Well, here is the combat picture that is currently being made for my board game based on Ironclad`s sprites:


Note - i`m not the creator of this art (the creator of this art piece is Pete Dora - who also made the race arts for this game) and it is undergoing the last stage of improvements.

Sproginator

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1285 on: May 17, 2013, 01:55:54 AM »

<3 it!
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A person who's never made a mistake, never tried anything new
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As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Shoat

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1286 on: May 17, 2013, 06:31:15 AM »

Wait, shouldn't the Weapons be the other way around?

In that picture, the RSF are using Plasma and the ISA are using Lasers, that's the exact opposite of what you made it in this mod.
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Okim

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1287 on: May 17, 2013, 06:58:27 AM »

On this picture there are no ISA and RSF - there are Humans fighting Wargars.

phyrex

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1288 on: May 17, 2013, 01:33:48 PM »

Someone once said that he has problems with envisioning Ironclad ships in perspective. Well, here is the combat picture that is currently being made for my board game based on Ironclad`s sprites:


Note - i`m not the creator of this art (the creator of this art piece is Pete Dora - who also made the race arts for this game) and it is undergoing the last stage of improvements.

that is damn cool :P
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Okim

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1289 on: May 17, 2013, 02:22:26 PM »

The full-scale version of this picture (1900x1024) is going to be present in 'Art pack' perk of the now-finished campaign for this game. Along with 7 race arts and probably some extra pictures.

The main aim for this art is to open a 'Space Battles' part of the rulebook for my board game. I`ll probably order similar picture for the ground combat, colonisation, exploration and movement parts too, but this is going to be expensive...
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