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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1336026 times)

Okim

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1230 on: April 19, 2013, 01:48:06 AM »

Yes. But those are added to the station by UIN convoys at a rate of 1-3 vessels per run. You`ll have to play for some time till you get any of those (as fighter wings, frigates and destroyers are also taken into account when generating the hulls).

I`ll probably increase the amounts of ship hulls per convoy with the next release as i`m currently quite far in the game and just recently got first XLE cruiser while UIN have given me none. This should happen a bit earlier.

Captain Draco

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1231 on: April 19, 2013, 03:54:45 AM »

Yes. But those are added to the station by UIN convoys at a rate of 1-3 vessels per run. You`ll have to play for some time till you get any of those (as fighter wings, frigates and destroyers are also taken into account when generating the hulls).

I`ll probably increase the amounts of ship hulls per convoy with the next release as i`m currently quite far in the game and just recently got first XLE cruiser while UIN have given me none. This should happen a bit earlier.

Sunk my Mocow during the Battle with entire ISA fleet and got my self a Germany Cruiser; now no Pirate Scum can out run me with augmented engines, and with Mass driver on the fore and two Chain Blasters it is quite deadly too.  Greece and UK are most beautiful ship models in the mod INMHO, will RP my renegade freedom fighter Commander some more to get them.
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Okim

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1232 on: April 21, 2013, 10:58:52 PM »

Hi guys!

Slightly more than a week is left till the end of my Lords of The Stars Campaign on IndieGoGo.

Though this campaign didn`t get much, at least it covered part of the expenses. I must say that i hoped to see at least one contributor from these forums. Guess that`s because this mod of mine is the youngest among all others and i haven`t got enough trust from you :)

ValkyriaL

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1233 on: April 22, 2013, 12:21:25 AM »

Woah? not a single person from the forums contributed? would have expected at least Upgrade and his "Oh this game looks promising! >pays a lot of money for bonuses<". ;D

But even if the campaign doesn't get it going, a job would surely but little grant the money to finish that project. 2500$ ain't an awful lot. thats like half a month worth of paycheck. if you still wish to continue with it that is.
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arcibalde

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1234 on: April 22, 2013, 12:41:36 AM »

2500$ ain't an awful lot. thats like half a month worth of paycheck. if you still wish to continue with it that is.
That depends where, here is one year wage  :-\

Okim you will finish your game. With the art.
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Okim

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1235 on: April 22, 2013, 12:47:35 AM »

Oh that`s I will. No matter what. I`ve already contributed a lot to this project, so no turning back.

Pelhamds

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1236 on: April 22, 2013, 02:27:18 AM »

[08:42:24] Yoshi: http://scr.hu/0zoz/ydevk
> Has a Flight Deck
http://scr.hu/0zoz/g72px
> Has no Flight Deck


We were chatting away on the skype chat and Yoshi brought this bugthing up and we had a look around to to where the deck stuff was but couldn't find out why there was no deck being used.

Is this a bug?

All credit to Yoshi.
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Okim

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1237 on: April 22, 2013, 02:55:11 AM »

Have no idea why it shows as 0 decks. Probably there is some problem with decorative weapons and hangars being used on one ship. But i really doubt this.

Check out the Astrakhan carrier and Basilisk. The first also uses decorative weapons and should have 4 bays. The second has no decorative weapons and has 3 bays.

Silver Silence

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1238 on: April 23, 2013, 10:28:56 PM »

Hey there, Okim. Could I make an offer to rewrite your ship and weapon descriptions?
To make an example, using the Omsk frigate.

Quote from: Current description of the Omsk
Omsk is an oldest ship in RSF space navy. It was first designed in 16 FTL as a monitor ship capable of FTL travel.

For its almost 200 years of service Omsk class survived many modernisations. The modern ships has a thick layer of armor, a powerful frontal shield generator and multiple hardpoints for various weapons. The latest improvement this hull has received was an addition of two flare launchers that provide protection from homming missiles.

Omsk is usually used as an escort for RSF capital ships, but it can serve as an assault or even strike ship. Good speed, armour and weapon arsenal make it a serious opponent for any known ship of its kind.

The Omsk-class frigate is one of the oldest serving ships in the RSF Navy, designed back in cycle 16.

Numerous refits and overhauls have kept it viable as a frontline frigate. The modern Omsk frigate boasts durable armour, a frontal shield and an array of hardpoints allowing it to mount missiles and various guns as well as a flare system to better fend off missile attack.

Typically seen escorting heavier RSF ships, the Omsk is also often seen operating in smaller wolfpacks and occasionally fitted to give capital ships cause for concern.
« Last Edit: April 23, 2013, 10:33:11 PM by Silver Silence »
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Okim

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1239 on: April 23, 2013, 11:07:01 PM »

Are you aware that there are almost 200 weapons and more than 100 ship in this mod? Its going to be a tough work and once you start it - there is no come back? ;)

In addition i can`t give you anything except for the credits.

BTW, your version of Omsk description is much better.

Silver Silence

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1240 on: April 23, 2013, 11:25:56 PM »

It will certainly take a while and some ships and weapons don't have descriptions yet, so I'll either leave them or invent something. But it'll be a bit of fun.
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Okim

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1241 on: April 23, 2013, 11:30:10 PM »

For now all the ships and weapons have descriptions. Only the majority of fighters have nothing yet.

Are you sure that you really wish to jump into it?

Silver Silence

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1242 on: April 23, 2013, 11:47:37 PM »

Only if you want me to get to work on it. Though, I do need to figure out how to make a break in descriptions. A break being one of-
-these. Maybe I'm just being stupid, but I can't figure out how to accomplish the same effect as hitting enter, without skipping to the next cell in line.

EDIT:
Looking at these in notepad++, it seems I could write descriptions normally, provided I keep everything inside the "" marks.
« Last Edit: April 23, 2013, 11:51:35 PM by Silver Silence »
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Okim

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1243 on: April 24, 2013, 12:03:13 AM »

Well. I see no reason why not to accept your offer. But i warned you - its going to be difficult :)

Silver Silence

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Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« Reply #1244 on: April 24, 2013, 12:07:33 AM »

I'll get to work on those descriptions, then. I'm sure at some point, the enthusiasm will wear off as it sinks in as to just how many ships and weapons there are. But I'll do my best to get it done.
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