Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

Pages: 1 ... 79 80 [81] 82 83 ... 280

Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1335581 times)

Okim

  • Admiral
  • *****
  • Posts: 2145
    • View Profile
    • Okim`s Modelling stuff
Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1200 on: April 02, 2013, 12:10:07 PM »

I have some ideas for this King Cobra assault fighter.

It will carry 2 charged rocket pods and a scorcher beam. A bity little snake she`s gona be - charged rockets deal energy damage and thus are equally good against shields and armour, while scorcher will eat through armour with ease with its high explosive damage type.

Okim

  • Admiral
  • *****
  • Posts: 2145
    • View Profile
    • Okim`s Modelling stuff
Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1201 on: April 02, 2013, 01:54:28 PM »

So, The Great Dragon battleship is finished!



As all other capital ships - GD has a built-in massive weapon. In this case its a powerful fixed version of Incinerator beam. As all other XLE ships GD will have active flares as its system.

Great Dragon can carry large number of fighters, but can`t provide in-combat support for them.

Weapon mounts:

1 massive, 4 large, 7 medium, 9 small. Not that much compared to other battleships, but GD will compensate it with speed - it will be the fastest BB in the mod.

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2463
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1202 on: April 02, 2013, 08:26:24 PM »

Having already used France, Germany and the UK, what are you going to name the real battleship, not the battlecruiser (if there is one planned :) )?

These look cool and all but where the hell is my holland class!?  :P

 ;D
Problem solved.
Logged

Okim

  • Admiral
  • *****
  • Posts: 2145
    • View Profile
    • Okim`s Modelling stuff
Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1203 on: April 03, 2013, 04:13:08 AM »

UIN Danmark-class Broadside Destroyer.



Powerful asymmetrical ship that focuses all its firepower to one side. The other side gets some better small turret coverage and thus - better PD coverage.

A single large ballistic cannon working in conjunction with two energy weapons creates a serious amount of damage that not all DE shields can overcome. Taking into account that all UIN energy weapons deal kinetic damage - imagine how powerful those two energy weapons are.

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2463
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1204 on: April 03, 2013, 04:36:43 AM »

I like the design of that broadside destroyer. Including that large gun placed in a deep lying area of the ship. Not everything has to be 100% symmetrical. Just to be sure, it is DEnmark ingame, right?
Logged

Okim

  • Admiral
  • *****
  • Posts: 2145
    • View Profile
    • Okim`s Modelling stuff
Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1205 on: April 03, 2013, 04:42:58 AM »

Danmark is Denmark in Danish ;)

The Soldier

  • Admiral
  • *****
  • Posts: 3734
  • Quartermaster
    • View Profile
Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1206 on: April 03, 2013, 01:39:44 PM »

Then shouldn't the Germany-Class be Deutschland-Class? :P
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Okim

  • Admiral
  • *****
  • Posts: 2145
    • View Profile
    • Okim`s Modelling stuff
Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1207 on: April 03, 2013, 01:48:12 PM »

Chaser-class pirate gunship.




This ship is a product of heavy modifications made to XLE Wurm gunship by so-called Crimson Snakes Warband. CSW are pirates by game terms, but richer than normal raiders. They mostly consist of XLE and RSF criminals.

CSW wont be the only such pirate subfaction...

About Chaser. Its the fastest ship in the mod. CSW modified Wurm`s engines with augmented ones that can temporarly switch to low-power hyperspace travel (burndrive). Chaser has no shields and flares due to those being ripped off in order to free space for burndrive activator and regulator.

Extra armour plates provide a small boost in armor points, but all the modidfications reduce the overall hull points of the Chaser.
« Last Edit: April 03, 2013, 01:51:19 PM by Okim »
Logged

Wyvern

  • Admiral
  • *****
  • Posts: 2412
    • View Profile
Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1208 on: April 03, 2013, 01:57:23 PM »

Oooh, pretty.  ...Suspect I'll prefer the regular wyrm, though; extra speed is nice, but usually not as nice as shields.

One wonders what the pirates do with all the shield generators they strip off their ships...
Logged
Wyvern is 100% correct about the math.

SainnQ

  • Commander
  • ***
  • Posts: 219
    • View Profile
Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1209 on: April 03, 2013, 02:22:01 PM »

I feverishly look forward to the next release of Ironclads.

Damn.
Logged

Teh_Wolf

  • Commander
  • ***
  • Posts: 112
  • The whole ship just died
    • View Profile
Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1210 on: April 04, 2013, 02:33:36 PM »

No Britain class ship? ;~; sorry, it's just that I'm British
Logged
PHRASE OF THE WEEK
Quote from: Miggles
no

The Soldier

  • Admiral
  • *****
  • Posts: 3734
  • Quartermaster
    • View Profile
Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1211 on: April 04, 2013, 03:20:39 PM »

There is the United-Kingdom Class. :) Just a few days ago, look at the bottom of page 79 and the top of 80.
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Teh_Wolf

  • Commander
  • ***
  • Posts: 112
  • The whole ship just died
    • View Profile
Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1212 on: April 04, 2013, 03:23:23 PM »

Oh, thanks. I must have missed that ;D
Logged
PHRASE OF THE WEEK
Quote from: Miggles
no

SteelRonin

  • Lieutenant
  • **
  • Posts: 51
    • View Profile
Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1213 on: April 06, 2013, 02:39:27 AM »

Netherlands class carrier, or missle cruiser :P
Logged

NITROtbomb

  • Commander
  • ***
  • Posts: 127
  • I like Mah glass cannon ships :)
    • View Profile
Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1214 on: April 06, 2013, 03:02:47 AM »


a few questions (that i dont know if the have been asked before)
1. will UIN and the XLE get their own stations because currently they dont have a major impact on the "War" and i wonder if it would be better to give them their own station to fill the space because at the moment it feels a bit empty.

2. the missiles in this mod a OP just sayin :D 
Logged
Dancing and playing games, how does that work.. well YOU tell me!
Pages: 1 ... 79 80 [81] 82 83 ... 280