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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1335585 times)

Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1185 on: March 28, 2013, 05:57:31 AM »

UK is going to be a cap.

UIN will get more cruisers and DEs. The same goes for XLE. Both factions are somewhat neutral in RSF/ISA conflict, so they have invested less in large ships. Not their style of play ;)



The current configuration consists of:

2x fixed built-in assault drivers
7x particle cannons
3x Hunterkiller MIRWX3 launchers
3x FRAG missiles X4 launchers
numerous Bofors defence guns

Hull mods are: integrated targeting unit and amplified sensors (+125% sensor range for capitals, costs 50 OP).

dogboy123

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1186 on: March 28, 2013, 07:00:34 AM »

*drools*
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"I'm expecting an all-out tactical dogfight... followed by a light dinner.

Sunfire

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1187 on: March 28, 2013, 06:19:34 PM »

Me likey a lot
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Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1188 on: April 01, 2013, 12:38:35 PM »

Greece-class heavy cruiser.



This is the most powerful UIN cruiser. It carries 3 large energy guns, 3 large ballistic guns and a number of small mounts to fend off fighters and missiles.

Greece has no special system. It has no medium and missile mounts making it slightly less effective against frigates. The main role for this ship is to engage enemy cruisers and capital ships at long and medium ranges.

The design of this ship was inspired by RSF Novgorod-class cruiser. Greece is the only ship in UIN fleet that can engage targets in front arc with all its main guns - a quite unusual tactics for UIN, who prefer broad side engagements.

This ship can carry several fighter wings, but cannon provide support for them.
« Last Edit: April 01, 2013, 12:44:14 PM by Okim »
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conorano

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1189 on: April 01, 2013, 02:31:02 PM »

These look cool and all but where the hell is my holland class!?  :P
« Last Edit: April 01, 2013, 02:40:53 PM by conorano »
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Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1190 on: April 02, 2013, 01:20:46 AM »

Updated UIN size comparison picture on the first page. For some reason i forgot about it and it listed an old Germany-class cruiser sprite...



So, UIN now have a sizeable number of ships and at least one in each category. Next should follow XLE, but i have no idea or concepts for their capitol ship yet. I don`t even know how to name it - i`ve used all fairy draconic names that i found, so if you have something in your mind - please let me know. Note though that XLE are not going to use anything that is not well know, related to northern mythology and with odd unpronounceable names :)

conorano

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1191 on: April 02, 2013, 01:39:44 AM »

you could name the XLE capitol after a legendary dragon. to show its the superior XLE ship.
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SainnQ

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1192 on: April 02, 2013, 08:06:10 AM »

The Smaug Class Battlecruiser?

Or better yet. Refer to this list for vessel "class" names. It seems you prefer to use the actualy name of reptilian species.

http://mythicalarchive.com/Browse_Category.php?Category=Dragon/Reptile

There's also the Dragons of DnD mythos, but I can't seem to find a list on google of any notable dragons.
And the names for the specific dragon races are rather bland.
« Last Edit: April 02, 2013, 08:09:34 AM by SainnQ »
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Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1193 on: April 02, 2013, 08:58:53 AM »

What if i just call it a Great or Golden Dragon?

Wyvern

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1194 on: April 02, 2013, 09:05:09 AM »

I'd probably go for something like "Grand Dragon", but yes, that would work just fine.
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Wyvern is 100% correct about the math.

SainnQ

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1195 on: April 02, 2013, 10:31:59 AM »

I'd probably go for something like "Grand Dragon", but yes, that would work just fine.

You could also try naming them after poisonous snake species.

King Cobras
Black Mamba's
Copperheads

things of that sort.
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Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1196 on: April 02, 2013, 11:10:42 AM »

Snakes are used for fighters. King Cobra is actually a nice name for a future bomber craft that XLE will get. Thanks.

I think i`ll stick with Great/Grand Dragon.

SainnQ

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1197 on: April 02, 2013, 11:58:33 AM »

Snakes are used for fighters. King Cobra is actually a nice name for a future bomber craft that XLE will get. Thanks.

I think i`ll stick with Great/Grand Dragon.

Would you be determining the level of the ships performance with the importance of the name?

Or anything of that sort?
Because the King Cobra specifically is it's own genus of snake, where as there's roughly 10 "true cobras" you might be able to use as ship class titles.
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Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1198 on: April 02, 2013, 12:01:11 PM »

I already have a Cobra-class fighter for XLE, so King Cobra would suit nice a powerful assault fighter/bomber.

SainnQ

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1199 on: April 02, 2013, 12:04:49 PM »

I already have a Cobra-class fighter for XLE, so King Cobra would suit nice a powerful assault fighter/bomber.

Ah, ok.
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