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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1638645 times)

SainnQ

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1170 on: March 19, 2013, 08:39:18 AM »

Any updates down the pipeline? ;_;

I'd love to see an UIN Cruiser/Capital
« Last Edit: March 19, 2013, 08:49:24 AM by SainnQ »
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Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1171 on: March 19, 2013, 08:48:18 AM »

Nope and wont be in near future. I`m consumed by my commercian project, so no modding until i get it done. Sorry.

SainnQ

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1172 on: March 19, 2013, 09:20:35 AM »

Nope and wont be in near future. I`m consumed by my commercian project, so no modding until i get it done. Sorry.

Well ***.

Alright well, What the hell does the PDR abbreviation mean on the guns in the game?
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Wyvern

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1173 on: March 19, 2013, 09:57:45 AM »

Pounder.  As in, this weapon is a three-pounder, meaning, that's how much one of its shells weighs.  At least, that was the original meaning, way back when naval warfare still used cannons; I imagine that, in context of Ironclads spaceships, it's a rather more abstracted term that holds little physical relevance.
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Wyvern is 100% correct about the math.

Barracuda

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1174 on: March 19, 2013, 10:38:38 AM »

Hey Okim i know this isnt sword of the stars but i cant seem to get mine to start. Each time i try to play the game starts and crashes a millisecond later. But it was working fine before -_-
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Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1175 on: March 19, 2013, 10:50:18 AM »

Look at this thread: http://www.kerberos-productions.com/forums/viewtopic.php?f=13&t=39037

There are guys with similar problems. And it seems that a working solution was discovered recently.

Barracuda

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1176 on: March 19, 2013, 01:24:09 PM »

THANK YOU!  ;D

And your mod for that game is Awesome!  8)
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Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1177 on: March 25, 2013, 03:43:55 AM »

Just a quick info on the most recent addition to the mod:



Three simple modifications that allow players to increase their ship`s cargo, crew and hangar capacity.

You have problems with cargo capacity? Empty some of the weapon rooms to free extra space for your loot!

Wish to get some extra troopers, but don`t know where to accommodate them? Not a problem at all! Just free some space in weapon and engineering rooms - your crew will only thank you for reducing their travel time from their beds to their work places!

Your fighter pilots are being too noisy complaining about having to drift in space without all the simple commodities of a space ship? Not a problem - move your unnecessary cargo from the bay somewhere and craft some supports for fighters in your cargo hold. Surely not the best way to store a fighter, but at least pilots will no longer annoy you.
« Last Edit: March 25, 2013, 03:46:08 AM by Okim »
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CrashToDesktop

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1178 on: March 26, 2013, 06:12:09 AM »

Nice job. :) I await the update!
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Quote from: Trylobot
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1179 on: March 26, 2013, 06:48:07 AM »

Emm... You`ll have to wait until 0.6 comes out. I also need some time to make Ironclads compatible with all the new changes that 0.6 brings (which are quite numerous).

CrashToDesktop

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1180 on: March 27, 2013, 12:25:31 PM »

Yea, I see. :P

"Current version is meant for Starfarer 0.54.1"

Might want to change that on the front page. ;)
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1181 on: March 27, 2013, 02:41:21 PM »

You asked for UIN capital ships? Here you go.

UIN United Kingdom class battlecruiser.



Two fixed assault drives, 4 large turrets make this compact mini-battleship a deadly foe.

CrashToDesktop

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1182 on: March 27, 2013, 04:08:45 PM »

HELL YES!!!  This just made my day!

I suppose it will play much like the Onslaught?  Tons of turrets on the sides, two epic cannons mounted facing-forward. :)

United Kingdom-Class as well. :D
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1183 on: March 28, 2013, 12:35:34 AM »

Yeah. It even resembles Onslaught a bit by its triangular shape ;) Assault drivers are long-range proximity fuse high explosive ballistic guns with low rate of fire. UK will probably get manoeuvring jets as a special system.

I`m not sure about what to put on this ship`s aft. Currently there is a large mount. But ship is supposed to be specialised in frontal assault, so there is no actual use for a large gun on the rear. Need to think about it.

BTW, the ship is of the same length as Germany-class cruiser, but wider. So i`m not sure if this can be called a battlecruiser.
« Last Edit: March 28, 2013, 12:39:38 AM by Okim »
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Cypher

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1184 on: March 28, 2013, 05:46:05 AM »

Having already used France, Germany and the UK, what are you going to name the real battleship, not the battlecruiser (if there is one planned :) )?
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