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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1430463 times)

Sunfire

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #810 on: October 07, 2012, 10:17:06 AM »

BTW. Here is a recoloured new ISA. Made it less bluesh.



maybe a bit more blue, cause now it looks to much like the civi ships
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The Soldier

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #811 on: October 07, 2012, 10:20:59 AM »

Civy ships are more brown than grey. :/
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Okim

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #812 on: October 07, 2012, 10:51:42 AM »

 >:(

The Soldier

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #813 on: October 07, 2012, 10:54:47 AM »

Oh for god's sake, just use the more blue one! ;D
Sake you some time, and we all agreed that it was a fine choice of color. :)
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I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Mavolio

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #814 on: October 07, 2012, 11:46:59 AM »

I quite liked the colour scheme of the original.

The only thing i didn't like was on the right it reads ISA [Flag] but on the left its [Flag] ISA but that prob isn't worth the effort of changing  :P

Love the entire mod tho. Nice to have a mod with all the sides actually changed so its not just 1 OP moded side vs vanilla ships!
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Sunfire

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #815 on: October 07, 2012, 03:14:31 PM »

>:(

dont be mad, I think that just inbetween is the perfect color mix
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Erick Doe

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #816 on: October 07, 2012, 07:42:26 PM »

I really like the new grey colourscheme. But I also liked the old blue/ grey one.

Both work for me.  ;)
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Barracuda

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #817 on: October 07, 2012, 08:48:09 PM »

@Erick Doe
Agreed
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Arkangelmark5

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #818 on: October 07, 2012, 09:08:42 PM »

^
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dogboy123

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #819 on: October 08, 2012, 10:19:02 AM »

can't wait till the new sprite designs are added, looking very good.
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Gabriel_Braun

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #820 on: October 09, 2012, 04:26:28 AM »

More than any colour changes (they all turn red/orange when I see them fighting!) I'd love to see what the design idea is for the european carrier ship/ships.  Will they be the 'holes in ships' design of the ISA or the flat top design of the russians?  While everyone is whining though I'll add my 2-pence worth and say I bloody hate that satellite dish on the astrakhan!  Does it pick up ESPN? :D
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The Soldier

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #821 on: October 11, 2012, 06:12:23 PM »

I still love how you named the weapon damage values after the caliber of the weapon (76mm Battle Cannon does 76 HE damage, 125mm Battle Cannon does 125 HE damage, etc.).  Very unbalanced, but nevertheless is unique to thid mod.:)
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Quote from: Trylobot
I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Shoat

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #822 on: October 11, 2012, 06:32:13 PM »

I still love how you named the weapon damage values after the caliber of the weapon (76mm Battle Cannon does 76 HE damage, 125mm Battle Cannon does 125 HE damage, etc.).  Very unbalanced, but nevertheless is unique to thid mod.:)


Why?

If a weapon turns out having too high DPS, you can still easily adjust flux cost, rate of fire, OP cost or range. Damage is not the only factor in balancing a weapon.
Also you can just change both the damage and the name at the same time if all else fails. I don't think anybody cares whether it is a 76mm Battle Cannon or a 71mm Battle Cannon.
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The Soldier

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #823 on: October 11, 2012, 06:40:19 PM »

It was almost a joke. -_-

I still enjoy the mod, I really don't pay much attention to if anything is unbalanced.

Why is everyone such a critic?
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

dogboy123

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #824 on: October 11, 2012, 07:23:24 PM »

It was almost a joke. -_-

I still enjoy the mod, I really don't pay much attention to if anything is unbalanced.

Why is everyone such a critic?
^ :D
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"I'm expecting an all-out tactical dogfight... followed by a light dinner.
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