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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1336461 times)

Okim

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #765 on: September 24, 2012, 05:39:43 AM »

There wont be as much UIN ships as countries currently present in EU, so yes - i`m sticking to the most known ones.

BTW, is Albania a member of EU? According to that chart - its not.
« Last Edit: September 24, 2012, 05:44:51 AM by Okim »
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Erick Doe

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #766 on: September 24, 2012, 06:47:00 AM »

There wont be as much UIN ships as countries currently present in EU, so yes - i`m sticking to the most known ones.

BTW, is Albania a member of EU? According to that chart - its not.

The list below includes all entities falling even partially under any of the various common definitions of Europe, geographical or political.

Member of the EU? No. Geographically part of Europe? Yes.
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Okim

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #767 on: September 24, 2012, 10:38:32 AM »

Improved Orel-E sprite. Previous just didn`t fit right the role of heavy energy frigate (was too thin and fragile-looking).

The Soldier

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #768 on: September 24, 2012, 12:15:40 PM »

I like it. :)
I agree with Erik Doe, I think some ships should have a historical referance.  Makes each ship that much more unique.

And I have a random name for a new ship, Norse-Class Frigate.  Fast raider, loved by pirates.
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Upgradecap

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #769 on: September 24, 2012, 12:29:17 PM »

I like it. :)
I agree with Erik Doe, I think some ships should have a historical referance.  Makes each ship that much more unique.

And I have a random name for a new ship, Norse-Class Frigate.  Fast raider, loved by pirates.

I disagree. I want the ships to have their own, unique concepts and names, not inspired by the countries of old.
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Okim

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #770 on: September 25, 2012, 05:47:09 AM »

New sprites for ISA fighters (and a size comparison pic for fighters).



I think that i`ll redo the UIN fighters. And pirates should also have some updated fighter sprites (as well as new fighters).

The Soldier

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #771 on: September 25, 2012, 12:00:09 PM »

ISA fighters look great!  And yea, the UIN fighters don't quiet fit with the ISA right, changing them would be nice. :)
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silentstormpt

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #772 on: September 25, 2012, 12:53:37 PM »

This is not mine but hopefully gives you some ideas on the fighter "lookalikes"

Spoiler
[close]
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Upgradecap

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #773 on: September 25, 2012, 01:05:10 PM »

Where did you get that, silent? Looks awesome. :D
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silentstormpt

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #774 on: September 25, 2012, 01:13:13 PM »

From "deviantart", its a huge database of images everyone places there from any kinda of image "art", useful when you need some "examples" like these..
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Okim

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #775 on: September 25, 2012, 01:38:24 PM »

There is already a version of SU-47 in the mod (reversed wings), btw :)

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #776 on: September 25, 2012, 02:16:04 PM »

Ooh, the Berkut! Easily my most favourite experimental plane. Lockheed can bite me, Sukhoi make awesome planes.

Also, which fighter in the mod has forward-swept wings? I don't see one.

Finally, can we have a Manchester-class destroyer for the UIN? Pretty please?
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It sounds as reasonable as the rest of quantum mechanics, so why not? 

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LordHerpDerpington

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #777 on: September 25, 2012, 02:16:17 PM »

Ooh, the Berkut! Easily my most favourite experimental plane. Lockheed can bite me, Sukhoi make awesome planes.

Also, which fighter in the mod has forward-swept wings? I don't see one.

Finally, can we have a Manchester-class destroyer for the UIN? Pretty please?
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It sounds as reasonable as the rest of quantum mechanics, so why not? 

I feel warm inside every time someone calls me "Your Lordship" or "My Lord"

Erick Doe

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #778 on: September 25, 2012, 02:45:58 PM »

Finally, can we have a Manchester-class destroyer for the UIN? Pretty please?

Okim wants to use EU country names for UIN ships.
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The Soldier

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #779 on: September 25, 2012, 03:07:31 PM »

Kingdom-Class Battleship. 8)
(Unite Kingdom-Class Battleship just doesn't sound right)
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.
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