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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1638458 times)

Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #630 on: August 31, 2012, 09:08:19 AM »

It doesn`t.


EDITED: it does now :)
« Last Edit: August 31, 2012, 09:12:28 AM by Okim »
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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #631 on: August 31, 2012, 09:16:00 AM »

I wonder if a phasing cloak can be activated with ship system.

CrashToDesktop

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #632 on: August 31, 2012, 09:16:27 AM »

Yup.
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Quote from: Trylobot
I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #633 on: August 31, 2012, 09:20:34 AM »

I mean simultaneously. Like, say, a burndrive and phasing cloak.

F-171 got two Stinger launchers. It now carries 4 anti-ship and 4 anti-fighter missiles. Going to test this loadout a bit.

CrashToDesktop

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #634 on: August 31, 2012, 09:36:24 AM »

Hmm....No, not at the same time.  Systems can't be activated with cloak.
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

FalseDead

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #635 on: August 31, 2012, 09:58:24 AM »

I mean simultaneously. Like, say, a burndrive and phasing cloak.

F-171 got two Stinger launchers. It now carries 4 anti-ship and 4 anti-fighter missiles. Going to test this loadout a bit.

I was going to ask about whether or not you would add a stinger.....But it felt kinda rude....

« Last Edit: August 31, 2012, 11:18:22 AM by FalseDead »
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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #636 on: August 31, 2012, 01:37:31 PM »

Rostov-E gunship with ion cannons. E-class lost its rear facing turret and has no system. It is vulnerable, but deadly if used in skilled arms.

Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #637 on: August 31, 2012, 01:40:08 PM »

Just two nice shots:



Jonlissla

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #638 on: August 31, 2012, 02:00:38 PM »

The updated sprites fits much more better now compared to before. I'm really impressed by your work, it's very well done.
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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #639 on: August 31, 2012, 02:17:34 PM »

Should i also remake ISA? I can`t figure out if this is needed. They have a different light orientation (left->right) while all new ships are mirrored.

FalseDead

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #640 on: August 31, 2012, 02:35:17 PM »

Should i also remake ISA? I can`t figure out if this is needed. They have a different light orientation (left->right) while all new ships are mirrored.

Up to you....

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dtbigbear

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #641 on: August 31, 2012, 06:37:01 PM »

Should i also remake ISA? I can`t figure out if this is needed. They have a different light orientation (left->right) while all new ships are mirrored.

Like the other guy said its up to you, but I think it would be nice so there's not a lot of similarity between all of the factions, And how's the ISA mothership doing? Cause I am super eager to see it.  ;D
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FalseDead

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #642 on: August 31, 2012, 07:02:57 PM »

If you do decide to rework ISA please consider first providing us with the updated RSF Sprites to tide us over......Please...... :'(

Also if you need a list of ship names feel free to ask those of us on the site

We probably could make you a big heaping list of warship names...
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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #643 on: August 31, 2012, 10:32:19 PM »

RSF have just 2 ships that need to be replaced. Once i`m done - i`ll tickle the campaign a bit and release the new version. Probably i`ll add XLE and UIN freighters so that they could bring their toys to their allies in campaign.

RSF BB has no scetch yet, so its a bit difficult to produce.

Jonlissla

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #644 on: September 01, 2012, 01:23:10 AM »

Should i also remake ISA? I can`t figure out if this is needed. They have a different light orientation (left->right) while all new ships are mirrored.

I don't really think it's needed. Right now each faction has a distinct artstyle and colour scheme so they all become unique. The RSF update should be enough in my opinion.
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