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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1644359 times)

silentstormpt

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #600 on: August 28, 2012, 07:45:53 AM »

This is purelly aesthetics, how about stretching the "wings" a little more, making it the identity of UINs capital ships:



Also your probably looking for this type of gun placements:



also about the carrier heres a example to the type i meant when i said "like astral":

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CrashToDesktop

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #601 on: August 28, 2012, 07:50:04 AM »

Excellent work, Okim!  I look forward to more weapons. :)
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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #602 on: August 28, 2012, 08:16:04 AM »

Ah, Yamato :)

I thought about armor plating protruding to cover the drives, but wings... no. XLE will have wings. LOTS of wings, scales and spikes.

Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #603 on: August 28, 2012, 11:51:06 AM »

Added some extra details to the UIN destroyer (mainly armored wings that cover drives). On the right a paricle beam weapon is firing at some distant target.


Now back to RSF and their remaining carrier, drone destroyer and two Rostov gunships. Give me some time to swich my brains to the different designs :)
« Last Edit: August 28, 2012, 11:53:20 AM by Okim »
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CrashToDesktop

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #604 on: August 28, 2012, 11:57:02 AM »

Great!  More firepower!
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I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #605 on: August 28, 2012, 12:09:10 PM »

UIN destroyer: 4 meds and 8 smalls
RSF destroyer: 4 meds and 7 smalls
ISA destroyer: 5 meds and 5 smalls

RSF DE having the most armor and hull points + 3 flares, ISA having the best shields and best flux, UIN having everything in the middle + Fortress Shields. All DEs range between 11 (UIN)-13 (ISA) FP and having 80 OPs.
« Last Edit: August 28, 2012, 01:47:21 PM by Okim »
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mda821

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #606 on: August 28, 2012, 02:19:36 PM »

aside from attacking a faction, i cant seem to find a way to supply my ships with the proper armaments.  I have an ISA heavy cruiser and it is impossible to provide full armament.  Aside from raiding ISA fleets, i cannot find weapons such as the tri-barreled 6 inch guns.  is there something im doing wrong, or is there a need for greater weapon availability? 
PS  how on earth does anyone try to fully arm the large russian ship.
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CrashToDesktop

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #607 on: August 28, 2012, 02:48:28 PM »

Hmm...I tried the download from the front page, it gives me a fatal null error.  No other mods were enabled.

EDIT:
Never mind, the mule problem.  deleted it and it's fine.
« Last Edit: August 28, 2012, 03:17:49 PM by The Soldier »
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #608 on: August 28, 2012, 03:22:22 PM »

To mda821:

its being adressed in future version. Normally to get a large weapon you`ll have to wait for the several RSF/ISA convoys. In new version some of the large weapons will be available from start.

Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #609 on: August 29, 2012, 06:36:58 AM »

Heh, i was supposed to continue working on RSF, but i failed to switch :(

Here is the result.




Germany-class cruiser.

FalseDead

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #610 on: August 29, 2012, 08:32:58 AM »

Heh, i was supposed to continue working on RSF, but i failed to switch :(

Here is the result.




Germany-class cruiser.

Looks good but maybe the tail should be extended back a bit?

As it is it seems to end rather abruptly....
« Last Edit: August 29, 2012, 11:41:43 AM by FalseDead »
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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #611 on: August 29, 2012, 12:34:26 PM »

Added particle accelerator cannon (my fomous ACM PAC!)


Also added shotgun driver, medium driver and terminator autocannon.

Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #612 on: August 29, 2012, 01:23:45 PM »

UIN weapons so far:




First tier - small weapons:

1. vickers defence gun
2. bofors defence cannon
3. 2-pdr gun
4. 2-pdr dual gun
5. 6-pdr assault gun
6. pulsar torpedo tube

Second tier - medium weapons:

1. particle beam
2. particle pulse cannon
3. particle cannon
4. 2-pdr quad gun
5. bofors defence battery
6. rapier defence system
7. 10-pdr assault cannon
8. 6-pdr assault autocannon
9. massdriver
10. pulsar torpedo launcher

Third tier - large weapons:

1. particle accelerator cannon
2. terminator autocannon
3. hvy massdriver
4. shotgun driver

That brings me exactly to 20 weps for UIN. Other 18 weapons will include mainly missiles (frag missile, hunter missile, hunter-killer missile, EMP missile), 1 small energy and ballistic weapons, 1 medium energy weapon, 3 large ballistic weapons, 3 large energy weapons and a built-in railcannon of sorts.
« Last Edit: August 29, 2012, 01:27:13 PM by Okim »
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Upgradecap

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #613 on: August 29, 2012, 01:42:32 PM »

Gimme dis nao! Aside from my own mod, i regard this mod as second in place :)
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CrashToDesktop

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #614 on: August 29, 2012, 02:18:29 PM »

I still think that Okim holds the record for largest mod (most ships + weapons).  Caelus just doesn't compete with +120 weapons and a ton of new ships. ;D

anyways, some WWII-related stuff in there, no?  Still keeping up with Alex's naval engagements. :)
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.
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