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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1336024 times)

Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #540 on: August 20, 2012, 04:44:22 AM »

Barnaul-class Energy Cruiser. This one was also changed a bit. 2x fixed large weapons were aligned, turreted energy weapon was moved to the starboard side and given a limited arc of fire. Starboard also contains a fixed large universal mount for anything you wish to put in there (normally Barnaul class ships have a missile launcher there). One small and one medium turret on each side are positioned asymmetrical.






Port side of the ship is the weakest one as a direct hit to LE weapons mount can seriously cripple the ship`s offensive abilities.

P.S.: guys, i really need your voices regarding the carrier!

WKOB

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #541 on: August 20, 2012, 04:47:25 AM »

I approve of the Rus having the flat deck.
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Upgradecap

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #542 on: August 20, 2012, 04:48:55 AM »

I'd rather have the carrier be as is now, really like it flat-decked. :D

Also, keep the quality of this mod up!  I took quite a bit of inspiration from it when I started caelus ;)
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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #543 on: August 20, 2012, 04:58:27 AM »

After i finish the new models i suppose that i can share all original model if you`ll accept them into Caelus.

Upgradecap

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #544 on: August 20, 2012, 05:05:28 AM »

After i finish the new models i suppose that i can share all original model if you`ll accept them into Caelus.

I suppose i could use them, yes....

Hehehehe :D
A new field of work would open up entirely, yes :D
(I suppose you wouldn't mind if we did a paint job on them? You see, we'll be needing police forces, and ISA ships would fit that role as good as a glove fits your hand. Perhaps use the RSF as a splinter-pirate faction?  :))
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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #545 on: August 20, 2012, 05:15:55 AM »

I wont be needing them any longer, so whatever you`ll do with them is up to you. I`ll give you an archive with PSD origins so you could adjust them easily. But be warned - they all are MESS! So don`t break your brain trying to figure what`s where ;)

K-64

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #546 on: August 20, 2012, 06:29:54 AM »

A little vote of sorts.

I`m about to resprite the carrier for RSF. So the vote is:

- should it retain the flat deck it has now?
- should it have side/front access points instead?

I remember some people being sceptical about flat deck. It was a unique feature for RSF only. ISA, aliens and pirates have side/front access points if you remember.

Flat deck I'd say. That's what makes me REALLY like that ship. Makes it look rather awesome
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Upgradecap

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #547 on: August 20, 2012, 06:31:14 AM »

I wont be needing them any longer, so whatever you`ll do with them is up to you. I`ll give you an archive with PSD origins so you could adjust them easily. But be warned - they all are MESS! So don`t break your brain trying to figure what`s where ;)

Hehe, i suppose they could still be of some use to me :D
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The Soldier

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #548 on: August 20, 2012, 07:17:42 AM »

I say a flat deck.  Gives it more of an earthy-carrier look.
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FalseDead

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #549 on: August 20, 2012, 09:06:38 AM »


Flat Deck

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silentstormpt

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #550 on: August 20, 2012, 09:15:17 AM »

a big Flat Deck out of a normal side deck like the astral
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FalseDead

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #551 on: August 20, 2012, 10:41:19 AM »

I still can't figure out the mule variant issue

Just went through every variant file to see if I could find it.....

HELP :'(

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intothewildblueyonder

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #552 on: August 20, 2012, 10:46:10 AM »

Just a question - do you intend to change the direction of the flags on ships, eg Michigan class, so the flags are 'flying' in accordance with the direction of travel?


Flat deck for the carrier- but perhaps do something similar in idea to the way the astral is designed. Give it that spacey feel
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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #553 on: August 20, 2012, 10:56:51 AM »

I still can't figure out the mule variant issue

Just went through every variant file to see if I could find it.....

HELP :'(



Sorry, have no idea. Can you describe it a bit more? You try to start variant editor?
I`m using Trylobot`s editor and it has no issues with the Mule.

FalseDead

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #554 on: August 20, 2012, 11:56:00 AM »

Sorry, have no idea. Can you describe it a bit more? You try to start variant editor?
I`m using Trylobot`s editor and it has no issues with the Mule.


Literally all I know is that there are two mule standard variant entries under my codex, and if I click on the second one it crashes

If I attempt to use the variant editor in dev mode it crashes

If i attempt to load that variant it crashes

If i go to save during a game and it attempts to bring up that variant image next to the various options it crashes

I can only find one of the mule variant's in data files

The other has a weapon called heatseeker that cannot be found and immediately causes a crash

I tried reinstalling both ironclad and Starfarer still having issues
« Last Edit: August 20, 2012, 12:26:47 PM by FalseDead »
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