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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1338488 times)

Psiyon

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #525 on: August 18, 2012, 04:48:42 PM »

Hmm, seems like a lot of weapons are looking rather different after the recent SF update. I assume you've tried increasing the length in that weapon's .proj file? It'd probably still look different, but in theory, the right length setting would make it work.
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The Soldier

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #526 on: August 18, 2012, 04:50:07 PM »

Ah, there's a size code to the .proj file.  Change that to resemble a square (so long the actual sprite is a square as well) and you're good. :)
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #527 on: August 18, 2012, 11:19:03 PM »

Ah, there's a size code to the .proj file.  Change that to resemble a square (so long the actual sprite is a square as well) and you're good. :)

The projectile is 30x30 pixels image. How more squarish can i make it? :)

Alex says to stretch it until it is of the required size in the game. I`ll test it today.

WKOB

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #528 on: August 18, 2012, 11:46:44 PM »

All your updated assets look great, Okim.
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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #529 on: August 19, 2012, 07:06:07 AM »

Battle tested Kursk mod.3. It had just finished off Indiana destroyer. Had to switch the shields off in order to get 50mm duals enough flux to disable ISA shield (with ammo feeder they eat lots of flux) - that`s why frontal plates got some cool looking cracks :)

Trylobot

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #530 on: August 19, 2012, 07:56:41 AM »

Okim I really like how you visually built the ammo feeder ship system into its hull. That's wicked cool from a lore perspective and really adds to the universe in a good way.
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The Soldier

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #531 on: August 19, 2012, 08:03:21 AM »

^
+1
:)
It looks quiet awesome with actual ammo belts built into the ship!
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #532 on: August 19, 2012, 08:19:59 AM »

Well, i tried to create them less 'belty'. These are supposed to be armored 'passways' for the feeder inner systems.

Perhaps i should return to the previosly designed light metallic texture for them.

The Soldier

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #533 on: August 19, 2012, 08:22:16 AM »

Close enough?  I had a feeling they were armored, like the belt in a Minigun.
http://world.guns.ru/userfiles/images/machine/mg69/m134d-1.jpg
Something like that, but I get the point. :) And I like the texture as is right now, but the final say id up to you.
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I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #534 on: August 19, 2012, 01:07:13 PM »

Damn it! New sprites turned out to be larger than ISA ones. Well, RSF always were thought to have larger and bulkier ships :)

Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #535 on: August 19, 2012, 03:12:18 PM »

Novgorod cruiser. For now that`s the only ship that undergone weapon reposition and other adjustments. Frontal large weapon and two mediums (50mm quad and 2x torps) are universal, other weapons are all ballistic. Thi ship has ammo feeder (i wanted to use similar feeder elements as on Kursk mod.3, but they just took too much space and looked ackward. A cruiser of this size is assumed to have lots of internal space to house those feeder elements. Novgorod has 15 hangar space that is being represented by 4 hangar doors. No in-combat fighter support though.


The Soldier

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #536 on: August 19, 2012, 03:19:54 PM »

I love it!  I can't wait for the update. :)
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I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #537 on: August 19, 2012, 03:26:54 PM »

Thanks!

The more positive feedback i gather - the faster i churn out the sprites - the closer i am to the new update :P

P.S.: don`t buy gatling laser in 2.8 its broken!

Upgradecap

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #538 on: August 19, 2012, 03:29:00 PM »

Nice style, Okim, really like it ;)
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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #539 on: August 20, 2012, 12:12:26 AM »

A little vote of sorts.

I`m about to resprite the carrier for RSF. So the vote is:

- should it retain the flat deck it has now?
- should it have side/front access points instead?

I remember some people being sceptical about flat deck. It was a unique feature for RSF only. ISA, aliens and pirates have side/front access points if you remember.
« Last Edit: August 20, 2012, 12:14:28 AM by Okim »
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