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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1638379 times)

CrashToDesktop

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #495 on: August 17, 2012, 06:30:02 AM »

Excellent!  Why haven't I been keeping up with this mod?
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Trylobot

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #496 on: August 17, 2012, 07:07:39 AM »

The Sparker assault craft looks like it would never be able to handle that massive wing-mounted gun. I would give it some extra mass on the right hand side, maybe like a wing sort of thing, and give it more engines. Something. It just looks like it's been bolted on, but how could a craft that size support a weapon system nearly as big as it is?
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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #497 on: August 17, 2012, 07:10:18 AM »

They are pirates. Hell knows how they even manage to fly in theirs crap-scrap ships :)

There is an engine comming out from the end of the cannon mount.

Trylobot

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #498 on: August 17, 2012, 07:12:54 AM »

Anyway; looking really good. This is some top-quality modding.
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FalseDead

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #499 on: August 17, 2012, 09:53:19 AM »

They are pirates. Hell knows how they even manage to fly in theirs crap-scrap ships :)

There is an engine comming out from the end of the cannon mount.

They are Orks aren't they?
Will they have a Red version that makes it go faster?


What kind of fleets will the Police vessels be in?

Will there be police vessels based on ISA ships?
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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #500 on: August 17, 2012, 10:17:06 AM »

They are just simple humans. A mix of vilains and  other scum.

There will be ISA based police and civilian ships.

Police will mostly acompany large freighter fleets. RSF one will also patrol the system.

silentstormpt

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #501 on: August 17, 2012, 12:08:37 PM »

Ive forgot to mention, you dont "need" to make normal engines for the aliens, you can make them like this:

Spoiler
[close]

They only serve as a really cool light that gets stronger the more engine power is pulled out. This is really good for the alien vessels, that are actually circular/ufo like ships, close to what the Arilou on Ur Quan Masters use.
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FalseDead

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #502 on: August 17, 2012, 12:59:13 PM »

They are just simple humans. A mix of vilains and  other scum.

There will be ISA based police and civilian ships.

Police will mostly acompany large freighter fleets. RSF one will also patrol the system.

Meant the Orks comment jokingly shame there isn't a really good smiley face for that.......

Will the police/freighters be a independent group?

or will there be ISA police fleets and RSF police fleets
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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #503 on: August 17, 2012, 01:20:07 PM »

Actually ISA and RSF will have sepparate civilian forces. In addition some absolutely free traders will do their business. That means that there are 3 more factions in the mod (though they are very minor). Probably they`ll be neutral to each other - they are civs after all.
« Last Edit: August 17, 2012, 01:30:07 PM by Okim »
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FalseDead

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #504 on: August 17, 2012, 01:39:13 PM »

Actually ISA and RSF will have sepparate civilian forces. In addition some absolutely free traders will do their business. That means that there are 3 more factions in the mod (though they are very minor). Probably they`ll be neutral to each other - they are civs after all.


Will there be other super powers later?

What about allied powers/protectorates?

Will you be redesigning all existing ships? or just the RSF?

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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #505 on: August 17, 2012, 01:41:21 PM »

Okay. That`s the last ship for today. I`m really inneed of a break...


This is A Sword-class monitor. A powerful ship that is used to protect highly valuable convoys and stations. Can carry 3 wings of Dart Interceptors (9 hangar space). This is a civilian variant of the Kursk Destroyer and as with all the other civ versions = it has no shields and systems.

Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #506 on: August 17, 2012, 01:43:21 PM »

Quote
Will there be other super powers later?

Yes, at least 1 more is planned and partially made.

Quote
What about allied powers/protectorates?

Huh?

Quote
Will you be redesigning all existing ships? or just the RSF?

Only RSF. They now match ISA and Alien ships` style much better.

Anysy

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #507 on: August 17, 2012, 02:01:32 PM »

I think hes talking about subfactions - Maybe a 'RSF industrial faction' of some sort? or maybe just some sort of "Murican Mining Men".. Factions that are allied with a superpower, but do something distinctly different, somehow.

Either that, or minor alien powers aligned with one or the other superpower.
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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #508 on: August 17, 2012, 02:02:40 PM »

Updated the sprite. Gave it hangar doors and moved emergency exits closer to the bridge.

FalseDead

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #509 on: August 17, 2012, 02:16:39 PM »

Quote
Will there be other super powers later?

Yes, at least 1 more is planned and partially made.

Quote
What about allied powers/protectorates?

Huh?

Quote
Will you be redesigning all existing ships? or just the RSF?

Only RSF. They now match ISA and Alien ships` style much better.


By allied powers/Protectorates I mean Something like NATO members or Warsaw Pact members.

Nations that similar to the police use modified warships from their "benefactor"

Maybe having a unique warship or two but not really being a standalone power

Not necessarily distinct nations
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