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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1338126 times)

Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #480 on: August 16, 2012, 01:35:11 PM »

Its a civilian escort vessel. A mere something that an anarmed freighter can have as a defence against pirates.

It kills pirate raiders quite effectively with 14mm quad gun and at the same time it can withstand return fire.

Barracuda

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #481 on: August 16, 2012, 01:54:24 PM »

Hey Im back.... Still in need of wep's with out having to kill my american or if im in a bad mood russian comrades. If you could work with the creator to the Restock Mod or make it so that trade convoys bring in those high powers ship making wep's that would be great. With out most of them most of my ships end up being hollow shells with some PD's.
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FalseDead

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #482 on: August 16, 2012, 01:55:02 PM »

Its a civilian escort vessel. A mere something that an anarmed freighter can have as a defence against pirates.

It kills pirate raiders quite effectively with 14mm quad gun and at the same time it can withstand return fire.

Okay, just thought I would check

How many OP is it? and will it have a system?
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FalseDead

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #483 on: August 16, 2012, 01:57:06 PM »

Hey Im back.... Still in need of wep's with out having to kill my american or if im in a bad mood russian comrades. If you could work with the creator to the Restock Mod or make it so that trade convoys bring in those high powers ship making wep's that would be great. With out most of them most of my ships end up being hollow shells with some PD's.

What?  ???

Would you please clarify your post?

Use proper English and Grammar?

Please.... :'(
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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #484 on: August 16, 2012, 02:35:45 PM »

Stiletto Police Enforcer and Omsk Frigate.


Stiletto has no shields and no systems. It is a nerfed version of Omsk that is being used in civilian/enforcer sector. 2 small mounts and 2 medium mounts are set to ballistic only. 30 OPs.

Omsk is the same as it is now, but slightly longer. Small mounts and side mediums are set to ballistic, but the middle one is universal. Two flare launchers are positioned on each side and are oriented at 135 degrees each. Frontal shield, good armor, 40 OPs - all as it is now.
« Last Edit: August 16, 2012, 02:49:03 PM by Okim »
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FalseDead

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #485 on: August 16, 2012, 02:42:35 PM »

Stiletto Police Enforcer and Omsk Frigate.

I like them

Maybe some color to the police frigate, something that say's "Hey I am Law enforcement pay attention!" because right now it's kinda hard to tell it is police



Also I figured out what Hiigaran was saying....

He wants more weapon spawns because he finds it very hard to build your stock ships

Apparently the larger weapons aren't common enough so he gets stuck with the small weapons only on the hull

Haven't had this problem myself so....Yeah not my problem






« Last Edit: August 16, 2012, 02:45:37 PM by FalseDead »
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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #486 on: August 16, 2012, 02:52:40 PM »

Updated the pic above.

Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #487 on: August 16, 2012, 03:13:45 PM »

Some fresh screens.





Both police vessels turned out to be a success. They cut pirates pretty fast with their 14mm quad Mguns.

Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #488 on: August 16, 2012, 03:30:25 PM »

Regarding the RSF variant of the cutter. It has 30 OP instead of 20 that civi variant has. It has a flare launcher, a shield, a universal medium (making it more versatile) and good armor.

FalseDead

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #489 on: August 16, 2012, 04:46:32 PM »

I like the new style more....

Seems more professional while still keeping the menacing militant feel that the previous ships had

The exposed power cords made the first ships seem rather rushed/slipshod like the RSF was putting out ships that where incomplete or poorly made
« Last Edit: August 16, 2012, 04:48:24 PM by FalseDead »
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silentstormpt

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #490 on: August 16, 2012, 07:38:51 PM »

Now that you mentioned, why would military grade ships have those power cables on the outer hull while civil/private ships have them inside the safety of its inner hull?

Just as a common sense point of view*

I adore the *looks* of the new ships you been adding.
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K-64

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #491 on: August 16, 2012, 09:05:53 PM »

More juice = more wiring. That and extra large cable tidies can't be fit inside the ship? :P
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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #492 on: August 16, 2012, 11:13:59 PM »

Hey Im back.... Still in need of wep's with out having to kill my american or if im in a bad mood russian comrades. If you could work with the creator to the Restock Mod or make it so that trade convoys bring in those high powers ship making wep's that would be great. With out most of them most of my ships end up being hollow shells with some PD's.

Checked the campaign mode. High-tech (read LARGE) weapons are mostly available within several month of gameplay. Some of the large toys can be obtained at pirate base a bit earlier.

Pirate marauders and Hulk ships have large energy and ballistic weapons. So hunt those. Pirate warbands and armadas usually end their raids reduced to a few large ships, so you can hunt them down with missile-heavy small fleets. Remember - pirates hate missiles...

Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #493 on: August 17, 2012, 03:30:31 AM »

Few more sprites.


Dart is a nerfed civilian version of MIG-99. It has only one 14mm defence cannon and lower H,A,F than military version.

Patrol ship is a semi-carrier combat vessel. It can carry two wings of Dart interceptors or a single wing of MIG-99/SU-57. It has 1 medium ballistic and 4 small ballistic mounts, lower hull, armor and flux than Enforcer, but hangar capacity of 6 points. It does not support fighters in combat. RSF has no military version of this craft.

MIG-99 was given a new sprite.

SU-57 is just the same, but with a new more striking sprite. No civilian versions of this craft are available.

Sparker is an abomination of TU-610 bomber. Instead of its deadly payload TU was given an Ion Pulse Cannon. A support 14mm mgun gives it some defence against enemy fighters and missiles (if Sparker can turn to aim at these).
« Last Edit: August 17, 2012, 03:33:06 AM by Okim »
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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #494 on: August 17, 2012, 05:02:08 AM »

New TU-610 sprite and a new TU-620 Assault Craft.


Both fly in a wing of two vessels and require quite a lot of FP to field. No systems, no civilian equivalents.
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